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Supercell is seeking a Game Designer to join the Clash Royale team in Helsinki. You will develop and improve gameplay features, such as new cards and game modes, and collaborate closely with the team to realize the game vision and roadmap.
You should bring extensive gameplay design experience, a track record in action/strategy/RPG games, and a passion for making great games. Relocation support is available for this role.
We’re looking for a Game Designer to join one of our most exciting games, Clash Royale, and help shape it into an even bigger hit! We’re looking for someone who’s unafraid to aim beyond what’s been seen before, and can follow that up with execution. Your main responsibility on the team will be to develop and improve gameplay features, such as new cards and game modes. Design is a collective effort at Supercell, so it’s paramount that you’re a strong team player as well! We offer you a chance to join a team of professionals where talent feeds talent. We do not believe in bureaucracy or convoluted processes. We believe game development is a team sport and work together to achieve the best results. We trust each other’s skills and value each other’s work. All of us are driven by the amazing opportunity to make a game played by tens of millions of players better and better. Excited? Read on!
This role will be based in our Helsinki office and yes we help with relocation! ––– That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever. So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects. Hey, You Might Love It Here! Independent cells and trust are at the core of our culture. But it takes more than that to make great games.