Camera Artist

Remedy Entertainment

Helsinki

Hybrid

EUR 45,000 - 70,000

Full time

3 days ago
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Benefits offered by this job

Annual bonus system
Relocation support
Hybrid work model
Up to 5 weeks paid vacation

Job summary

Remedy Entertainment is seeking a Camera Artist to bring in-game cinematics to life with strong staging, camera work, and visual storytelling. You will adapt cinematic shots to the story while keeping Remedy's distinctive visual identity across the title.

You will collaborate with the Cinematics team, iterate on shots based on director feedback, and contribute to documenting workflows and best practices. The role offers a hybrid work model with relocation support and a strong emphasis on

Qualifications

  • Experience as a camera or layout artist for games.
  • Proficiency with 3D software such as Maya, MotionBuilder, or 3ds Max; lighting in real-time environments is a plus.
  • Familiarity with game engines like Unity or Unreal.
  • Strong understanding of film language and cinematography.
  • Experience operating physical camera rigs or virtual camera workflows.
  • A portfolio demonstrating your work and a drive to push art quality.

Responsibilities

  • Create and polish cameras for game cinematics to convey emotional experiences.
  • Drive game narrative through camera blocking, composition, movements, and lens choices.
  • Collaborate with Cinematics to maintain the visual style with the creative vision.
  • Iterate cinematic shots based on director feedback across reviews.
  • Document processes and best practices to improve workflows.

Skills

Camera/Layout artist
AAA games experience
Cinematography knowledge
Team collaboration

Tools

Maya
MotionBuilder
3ds Max
Unity
Unreal

Job description

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a Camera Artist to create high-quality gaming experiences for the next generation of games.

As a Camera Artist, you bring our in-game cinematics to life with strong staging, camera work, and visual storytelling. Working across the studio and cross-functionally, you will adapt the cinematic shots to the needs of the games story while maintaining a strong and consistent visual identity that aligns with the Remedy standard.

We enthusiastically welcome diverse viewpoints and backgrounds. At Remedy, we value and are committed to ensuring an inclusive and safe work environment for all our team members.

WHAT YOU GET TO DO
  • In this role you will be creating and polishing cameras for game cinematics to build scenes that convey emotional experiences.
  • Help drive the narrative of the game through the effective use of camera blocking, composition, camera movements, and lens choices.
  • Collaborate with the Cinematics team to ensure that the visual style of the game is consistent with the overall creative vision.
  • Iterate on the cinematic shots based on director feedback across review passes.
  • Improve workflows, writing and maintaining documentation of processes and best practices.
WHAT YOU BRING TO THE ROLE
  • You are experienced as a camera or layout artist, preferably working with AAA games.
  • You have experience in 3D software, such as Motion builder, Maya, 3D Studio Max, or equivalent. Lighting capabilities within real-time 3D environments is an additional benefit.
  • You are knowledgeable and worked with game engines, such as Unity or Unreal.
  • You have a good understanding of the theory and application of film language and cinematography.
  • You have experience in operating physical camera rigs or working with virtual camera workflows.
  • You have a portfolio of work which demonstrates your ability.
  • You have a drive to constantly push art quality and try out new ideas.
  • You thrive working in a team environment, sharing ideas, mentoring as well as learning from others.
  • You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear and coherent way. As a team member, you are dedicated to contributing towards a friendly and inclusive work environment.
  • You can also work independently, being organized and able to document your work.
WHAT'S IN IT FOR YOU?
  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better.
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep. This role is for our office in Espoo, Finland.
  • If you are not already in Finland, we offer relocation support to help you with the move. Our relocation package also includes a relocation allowance, determined based on location and individual circumstances, so you can focus on your work while we support your transition.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.
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