Senior 3D Generalist - Gameplay

Homa

Málaga

On-site

EUR 42,000 - 64,000

Full time

6 days ago
Be an early applicant

Get a reply from this employer

Your resume and cover letter, tailored to exactly what they’re hiring for.

Get past ATS filters

Benefits offered by this job

Comprehensive benefits
Paris HQ access
European coworking access
Global team
Team gatherings
Performance reviews
Home office setup allowance

Job summary

Homa is seeking a Senior 3D Gameplay Artist to own gameplay objects from blockout to shipped builds for All in Hole. You will collaborate with designers, gameplay developers, and art direction in a lean team and own the result.

Responsibilities include prototyping mechanics, bringing objects to life with animation and VFX, and implementing in Unity while iterating with the team. You should have a track record of delivering 3D assets for core gameplay, a strong sense of timing and weight, and

Qualifications

  • Experience building 3D assets for core gameplay in games.
  • From blockout to in-engine iteration across the pipeline.
  • Strong animation timing and weight understanding.
  • Familiarity with AI tools in 3D work and evidence of using them.

Responsibilities

  • Prototype mechanics with design: block out ideas in 3D and test core experiences.
  • Bring objects to life: model, animate, add VFX and color with proper timing.
  • Implement and iterate in Unity: create prefabs, animator state machines, colliders.
  • Spot technical constraints early and propose alternatives.
  • Use AI tools to accelerate the pipeline and expand capabilities.

Skills

Gameplay design sense
3D animation
VFX proficiency
Unity proficiency
AI in 3D workflows
Ownership mindset
Clear communication
Physics-based gameplay
Multitask in small teams

Tools

Unity

Job description

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we've raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who've built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

Requirements

As a Senior 3D Gameplay Artist, you'll own gameplay objects end to end on All in Hole, our top-50 grossing title. You'll take a mechanic from rough greybox to a shipped, playable build that looks and feels fun. You'll work directly with game designers, gameplay developers and art direction in a lean team where one person really does own the result.

Your main responsibilities will include:

  • Prototype mechanics with design: block out the idea in 3D, rebuild enough of the core experience to test it in context, and push the concept forward when the gameplay asks for something different
  • Bring objects to life: model, animate, and add VFX and colour so that every idle, activation, impact and state change feels satisfying, with real command of timing, weight and anticipation
  • Implement and iterate in Unity: prefabs, animator state machines and colliders, working hand in hand with gameplay developers to get your work into the build at quality
  • Solve problems out loud: spot technical constraints early and propose the alternative
  • Use AI to go further: bring AI tools into your pipeline to move faster and take on work beyond your original specialty

This is a rare seat: you'll own the craft players touch most, on a game already in the global top 50, with the freedom to set the bar for how gameplay objects look, move and feel.

Requirements

We're looking for someone with years of experience building 3D assets for core gameplay in games, who has covered most of the pipeline from blockout to in-engine. You're a great fit if you have:

  • A gameplay brain: you're a gamer, you read design intent from a prototype, and you can explain the why behind every choice you make: when an animation triggers, why it lasts that long, why it's fun
  • 3D animation craft: hand-keyed work that gives personality and weight to objects that aren't characters, grounded in animation fundamentals rather than tooling
  • Strong VFX skills: particle systems and impact effects timed to reinforce readability, not decorate it
  • Taste and game feel: your animation, timing, VFX and colour give personality and satisfying weight to objects that aren't characters, and your work makes people smile before they touch it
  • Range across the pipeline: comfortable modelling, animating and building effects, and happy to go wherever the mechanic needs you rather than staying in one slice
  • Hands-on Unity skills: blockouts, prefabs, animator state machines, and enough technical range to unblock yourself and test your own ideas quickly
  • Real AI experience: you've tried AI tools in your own 3D work, whether for modelling, retopology, textures or anything else, and you can tell us what actually works, what doesn't, and why
  • Ownership and speed: you start from a loose brief without waiting for a detailed spec, iterate fast, and bring the unrequested improvement alongside the requested one
  • Clear communication: you flag problems early, show your intent through blockouts or quick visuals, and take feedback without losing momentum
  • Can concept ideas yourself and turn them into 3D
  • Have worked on physics-based gameplay
  • Come from a small team where you did a bit of everything

Even if you don't check every box, we encourage you to apply. We care more about your potential, taste, and drive than a perfect match to our checklist.

Our Culture

At Homa, we prioritize talent, energy, and determination over traditional credentials. We're building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow — we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the "why" behind the "what" — we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider — we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best — we don't settle for "good enough" — we use common sense to reach higher.

Building great games starts with building a great place to work. Here's what you can expect:

  • Comprehensive Benefits: Depending on your location, you'll enjoy a range of perks such as insurance, meal vouchers, public transport, gym memberships, and more.
  • Paris HQ Access: Enjoy a desk at our private office in a well-located WeWork building that will give you access to WeWork perks like rooftop view and designed coworking spaces.
  • Coworking Access: You will have access to WeWork spaces throughout Europe, along with all their perks and professional office environments.
  • Global Team: Collaborate in English with top-tier talent from 35+ countries, spanning Europe, the UK, the US, and more. Diversity fuels our creativity and innovation.
  • Team Gatherings: We value time together beyond the screen. Join us for occasional team gatherings, off-site retreats (Workations as we name them) to connect, recharge, and celebrate.
  • Performance Reviews: We're committed to your growth. Every six months, we reflect on your progress, recognize your achievements, and align on clear development goals.
  • Equipment Support: From day one, we'll provide everything you need to do your best work, including a home office setup allowance if you're working remotely.
Where We Hire

Our HQ in Paris is a vibrant hub of creativity, collaboration, and connection. From rooftop lunches and coffee chats to after-work apéros and community events, we've designed a space people genuinely enjoy — all within a cosy WeWork filled with good energy (and snacks).

We also have incredible team members across Europe — from Spain and Turkey to Germany, North Macedonia, Poland, the UK, and more. Whether you're working from a sunny WeWork in Barcelona or your home setup in Warsaw, you're fully part of our culture. To keep collaboration smooth, we primarily hire within European time zones (UTC to UTC+3). If you're based there — or planning to be — we'd love to hear from you.

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior 3D Generalist - Gameplay
Senior 3D Generalist - Gameplay

Homa • Spain

On-site
EUR 45,000 - 75,000
Paris HQ access
WeWork access across Europe
Home office setup allowance
Senior Level Designer
Senior Level Designer

Homa • Málaga

Remote
EUR 42,000 - 65,000
Insurance
Meal vouchers
Public transport benefits
+3
Director of Product
Director of Product

Homa • Spain

Remote
EUR 120,000 - 180,000
Comprehensive Benefits
Paris HQ access
WeWork access across Europe
+4
Lead Product Manager
Lead Product Manager

Homa • Spain

Remote
EUR 90,000 - 120,000
Comprehensive Benefits
Paris HQ Access
Coworking Access
+4
Lead Product Manager - Rpg
Lead Product Manager - Rpg

Homa • Spain

Remote
EUR 90,000 - 130,000
Comprehensive Benefits
Paris HQ Access
Coworking Access
+4
Director of Product
Director of Product

Homa • Spain

Remote
PLN 360,000 - 480,000
Insurance
Meal vouchers
Public transport
+3
Lead Product Manager
Lead Product Manager

Homa • Málaga

On-site
EUR 110,000 - 150,000
Comprehensive benefits
Paris HQ access
Coworking access in Europe
Lead UI Artist
Lead UI Artist

Gameloft Barcelona • Barcelona

Hybrid
EUR 42,000 - 54,000
Social benefits (perks)
Vacation days
Private health insurance
+9
Senior UI Artist (3+ Years Gaming Exp.)
Senior UI Artist (3+ Years Gaming Exp.)

Gameloft • Cataluña

Hybrid
EUR 30,000 - 48,000
Permanent contract
25 vacation days
Private health insurance
+9
Lead VFX Artist
Lead VFX Artist

Gameloft • Cataluña

Hybrid
EUR 60,000 - 90,000
Permanent contract and benefits
25 vacation days
Hybrid work model
+8