Environment Art Lead

Activision

Barcelona

On-site

EUR 60,000 - 90,000

Full time

14 days+
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Job summary

Activision’s Infinity Ward environment leadership role is based in Barcelona and will guide the artistry of environments for a leading game project. You will mentor a team of artists, align with Designers and Production, and work closely with coders to implement ambitious, performant environments across consoles and PC.

The Environment Art Lead role manages workflow improvements, enforces visual fidelity, and drives best practices within a global team, reporting to senior studio leadership in a

Qualifications

  • 7+ years creating realistic environments for games.
  • 3+ years in a leadership role supervising artists.
  • Experience with build kits and large world construction.
  • Advanced skills in Unreal Engine and Maya.

Responsibilities

  • Maintain and ensure high environment quality for the project by a global team.
  • Mentor artists on workflows and best practices.
  • Prioritize and assign tasks to align with leadership and production.
  • Research and adopt latest techniques and standards in the field.
  • Collaborate with Tools, Engine, and Tech Art to improve workflows.
  • Create documentation of processes for others to follow.
  • Provide clear feedback on quality and technical execution.

Skills

Leadership
Collaboration
Pipeline optimization
Mentoring
Time management

Tools

Unreal Engine
Maya

Job description

Environment Art Lead

Department: Art

Reporting to: Sr. Director of Technology and External Art

Location: Barcelona, Spain

Your Mission

As part of the Leadership team at Infinity Ward, the Environment Art Lead oversees the visual and technical creation and standards for our environments. You’ll join a team of leaders focusing on empowering our global team of artists and helping make our content come alive through realism and storytelling. We’re seeking an experienced leader who knows the ins and outs of creating believable and interesting spaces, within the technical and artistic constraints of consoles and PC. You should be able to educate artists and describe why or how an environment can look and play better or be more performant. As a mentor, you’re proactively finding solutions to improve pipelines and workflows and deliver clear and constructive feedback to both internal and external artists with confidence. Collaborating comes natural to you, both when developing new workflows, working with coders and designers, while guiding artists on your team to be successful in their task. Being an ambassador for environments, you’ll represent the Infinity Ward Studio within Activision, working with level artists, photogrammetry experts, designer leads and Directors within our studios. This role is based in our Barcelona office and follows an onsite work schedule of five days per week.

Responsibilities
  • Responsible for maintaining quality for the environment made for the project by our global team of artists.
  • Maintain and mentor artists on established workflows and best practices.
  • Prioritize and assign tasks and initiatives to the team to ensure the best possible results, while aligning with Directors, Designers, Production and Outsourcing Managers.
  • Research and incorporate latest techniques and industry standards.
  • Work closely with Tools, Engine, and Tech art counterparts to develop new workflows or improve existing tools and technologies to streamline team efficiency.
  • Create documentation of processes for others to follow as needed.
  • Provide feedback to both internal and external artists regarding quality and technical execution.
Experience
  • 7+ years of industry experience creating realistic environments for 3rd person games as a Sr. Artist or in an Art Leadership position.
  • 3+ years in a leadership position, supervising artists in creating realistic environments.
  • Strong ability to collaborate with production/designers to sort of gameplay vs visual expectations, meeting deadlines.
  • Knowledge of working with build kits and a strong understanding of large world construction methods, both technically and visually. Advanced skills in software: Unreal Engine and Maya.
Key Attributes
  • Takes direction well and can confidently give clear concise direction.
  • Willingness to improve and learn new skills.
  • Able to work under pressure and meet production deadlines.
Equal Opportunity Statement

Activision is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

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