Unreal Engine FPS Developer — Remote Day + Equity

Trinor Entertainment ApS

Denmark

Hybrid

DKK 448,000 - 672,000

Full time

14 days+

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Benefits offered by this job

Ownership warrant program
One fixed remote day per week
Fitness room access
Travel to international expos
Flat hierarchy with direct founder/PI

Job summary

Trinor Entertainment is seeking a skilled Unreal Engine Game Developer to shape the core gameplay systems for Skyward Masters, our fast-paced multiplayer arena shooter. You will join a young, passionate team and work closely with international esports profiles on a project gaining global traction.

Your role involves owning development across gameplay, multiplayer, and system features in Unreal Engine, solving complex technical challenges, and collaborating with the CTO and tech artists to

Qualifications

  • Minimum 3 years of experience with Unreal Engine.
  • Proven experience with multiplayer game development.
  • Self-driven, proactive, and able to make quick decisions.
  • Thrives in an agile environment where everyone takes responsibility.
  • Nice to have experience as a lead.
  • Eligible to work in Denmark (local expectations apply).

Responsibilities

  • Development, optimization, and implementation of gameplay, multiplayer, and system features in Unreal Engine.
  • Proactively and independently solving technical challenges.
  • Collaborating with the network and backend stack together with the CTO.
  • Working with tech artists to ensure high standards and stable performance.
  • Contributing to architecture, planning, and technical decisions in a fast-paced environment.

Skills

Unreal Engine
Multiplayer
Proactive
Agile
Lead experience

Job description

Trinor Entertainment is seeking a skilled Unreal Engine Game Developer to shape the core gameplay systems for Skyward Masters, our fast-paced multiplayer arena shooter. You will join a young, passionate team and work closely with international esports profiles on a project gaining global traction.

Your role involves owning development across gameplay, multiplayer, and system features in Unreal Engine, solving complex technical challenges, and collaborating with the CTO and tech artists to

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