Systems Programmer

ApplyMint

Denmark

On-site

DKK 700,000 - 900,000

Full time

14 days+

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Job summary

Playdead in Copenhagen, Denmark, is seeking a Senior Systems Programmer to help build the core technologies required to ship high-performance, high-quality games. The role includes ownership of runtime in-game systems and developer tools, with influence across development and product quality.

You will work at our Copenhagen office and collaborate across disciplines, driving optimization and enabling a robust content pipeline. Strong C/C++, engine experience, and CS background are important.

Qualifications

  • 4+ years of relevant professional experience.
  • 3+ years of experience with C/C++.
  • Performance-minded development and optimization skills.
  • Good problem identifying and solving skills.
  • Great communication skills and ability to work effectively on shared projects.

Responsibilities

  • Build and optimize low-level engine code and game systems.
  • Create developer-facing tools for profiling or improving content pipelines.
  • Work across disciplines and define your own goals and tasks.

Skills

C/C++
Engine development
Self-driven
Communication
Familiar with C#

Education

Formal computer science background

Job description

We're Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe.

Bog Rock. Art from the upcoming title currently in development at Playdead

Job description

We are looking for a Senior Systems Programmer to join our team. Your responsibility as our new colleague will be building the core technologies needed to create and ship quality, high performance, bug-free games.

Possibilities include ownership of runtime in-game systems as well as various tools used to build the game. This means direct influence at all levels of development, on features and quality of the final product.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

What will you be doing?
  • Potential tasks range from building and optimizing low-level engine code and game systems, to creating developer-facing tools for profiling the game or improving the content pipeline.
  • We expect you to be self-driven, able to work independently and collaborate across disciplines.
  • You will be able to define your own goals and tasks.
If you wish to apply, please consider the following general requirements
  • 4+ years of relevant professional experience.
  • 3+ years of experience with C/C++.
  • Performance-minded development and optimization skills with results-oriented approaches and thinking.
  • Good problem identifying and solving skills.
  • Great communication skills and ability to work effectively on shared projects.
Desired skills
  • We imagine you have a formal computer science background.
  • Experience with engine- and console-development - hobby engines count.
  • Familiarity with C#.
Who We Are

We are a team of more than 100 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.

Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.

We carefully craft games with obsessive attention to detail and are always on the lookout for others who share that passion.

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