Gameplay Programmer

Playdead

København

On-site

DKK 286,807 - 446,144

Full time

14 days+

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Job summary

Playdead is seeking an experienced gameplay programmer to join our Copenhagen office. You will be responsible for scripting gameplay systems, prototyping game mechanics, and collaborating on level designs. Candidates should have experience developing games, knowledge of programming languages, and a passion for gaming. Ideal applicants will possess a Bachelor's degree in a relevant field and a background in AAA game development and C++. High-level understanding of gameplay design intricacies is essential.

Qualifications

  • Experience in developing at least one released game.
  • Comfortable with determining own work and seeking feedback.

Responsibilities

  • Prototype game mechanics and implement gameplay interactions.
  • Collaborate on level designs and define personal goals.

Skills

Game development
Programming languages
Gameplay interaction design
Collaborative teamwork

Education

Bachelor's degree in a relevant field

Tools

C++
Game engines

Job description

We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd‑person science fiction adventure set in a remote corner of the universe.

We are looking for an experienced gameplay programmer to join our team. You will take responsibility for scripting the systems that allow gameplay mechanics to work in a wide variety of in‑game situations and find pragmatic solutions to take new concepts and puzzles through to production.

This requires a keen eye for how to adjust a given interaction in order to get the resulting experience to feel just right.

We have a very iterative workflow and strive for detail and high quality for every interaction in our games. You will also be involved in testing throughout the production and integrating the results back into these iterations.

We are looking for someone who is excited about all of the small intricacies of gameplay design, as well as being passionate about gaming overall.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

What will you be doing?
  • Prototype game mechanics.
  • Prototype and implement gameplay interactions.
  • Collaborate on level designs.
  • Define your own goals and tasks.
What we need to see
  • You have worked on the development of at least one released game.
  • Prior work experience with programming languages.
  • Experience with designing and implementing gameplay interactions.
  • You are comfortable determining your own work and seeking feedback from others.
What we would like to see
  • Bachelors degrees in a relevant field.
  • You have worked on the development of at least one AAA game.
  • Experience with major game engines.
  • Experience with C++.
  • Experience with level design.
  • You have made gameplay with a 1st or 3rd person, physics based character.
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