Senior Unity Tools Developer

Triband

København

On-site

DKK 800,000 - 1,000,000

Full time

14 days+

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Benefits offered by this job

Professional development budget
Friday bars and team events
Daily lunch at local restaurant with a
Six weeks of vacation
Parental leave at full salary
Pension plan and private health
Friendly colleagues and coffee

Job summary

Triband in Copenhagen seeks a Senior Unity Tools Developer to build and maintain shared tools and packages powering our games. You will focus on creating well-documented packages, improving testing/automation, and debugging Unity issues.

You will own tools development, optimize performance, and contribute to a positive, collaborative studio culture with a strong emphasis on knowledge sharing. The role is on-site at our Copenhagen office with English as the working language.

Qualifications

  • Proficiency in C# and Unity tooling.
  • Experience shipping iOS/macOS apps with GameKit/CloudKit integration using Xcode/Swift.
  • Experience with performance optimization.
  • Strong fundamentals in design patterns, unit/integration testing, and dependency injection.

Responsibilities

  • Build and maintain Unity tools with solid documentation and usable for others.
  • Help debug and troubleshoot Unity editor and runtime issues.
  • Collaborate with team on new packages and improve workflows.
  • Enhance the game development experience through better tooling, reliability, and clarity.

Skills

C# and Unity tooling
Unity asset pipeline
iOS/macOS integration
Performance optimization
Software design fundamentals
Tools development mindset
Investigation mindset
Knowledge sharing

Tools

Xcode
Swift
Git

Job description

As our new Senior Unity Tools Developer, you’ll join our Core Tech team building and maintaining the shared tools and packages that power everything we make, from hands and cars to horses and beyond.

Your focus will be on making great internal tools: creating solid, well-documented packages, improving our testing and automation setup, and jumping in when Unity issues need debugging.

Responsibilities
  • Building and maintaining Unity tools like automation, localization, or game data (with great documentation and a strong “others will use this” mindset)
  • Helping debug and troubleshoot issues in Unity (editor and runtime)
  • Collaborating with other team members on new packages
  • Improving the overall game development experience for everyone through better workflows, reliability, and clarity in our shared tools
Must-Haves
  • Proficiency in C# and a deep knowledge of Unity tooling, including its asset pipeline
  • Experience shipping iOS and macOS apps with hands-on integration of Apple platform services such as GameKit and CloudKit, using Xcode and Swift
  • Experience with performance optimization
  • Strong fundamentals in software design (e.g. unit testing, integration testing, dependency injection, design patterns)
  • A deep interest in tools development: you get more excited about building tooling and setting up efficient workflows than working directly on player-facing game features
  • An investigative mindset: you’re curious, thorough, and enjoy getting to the bottom of tricky problems
  • A genuine interest in sharing knowledge: you enjoy bringing people together, explaining how things work and helping them adopt tools
Nice-To-Haves
  • Experience with automated testing of Unity projects, including on-device testing
  • Experience with graphics and shaders programming
  • Interest in experimenting with and using AI tools (e.g. Claude Code) in your day-to-day
General Requirements
  • You thrive in taking ownership of your area: you spot problems, seek advice when needed, and implement creative solutions that push projects forward.
  • You're motivated by collaboration, mutual respect, inclusiveness, and creativity, and you actively contribute to sustaining that culture.
  • You value a positive work environment and contribute to making the studio a fun and supportive place.
  • You have team production experiences, such as using version control software (we use git), branching, stand-ups, sprints, and reviews.
Practicalities
  • We don’t offer relocation support or visa sponsorship for this role.
  • We work a 37-hour work week, with core hours 10-15, and the freedom to start and finish anywhere between 7 and 18.
  • We work on-site at our cozy office in central Copenhagen.
  • Our working language is English.
We Offer
  • Silly but ambitious projects, and the chance to work on and impact great games that reach millions of players.
  • A playful and ambitious work environment where experimentation is encouraged.
  • Friendly and kind colleagues who love making each other laugh as much as making games.
  • A professional development budget to invest in your growth.
  • Social activities like Friday bars, hobby nights, board game nights, team events, you name it.
  • Daily lunch at a local restaurant just a walk across the lakes away, with plant-based options (and soft ice on Thursdays).
  • Six weeks of vacation (five standard plus one extra on us).
  • Paid parental leave at full salary for the periods covered by state reimbursement.
  • Child's first sick day on us, no questions asked.
  • Pension plan and private health insurance.
  • Endless amounts of coffee.
What the Triband?

Triband is the award-winning studio behind the WHAT THE? comedy game series, which is played by millions worldwide. From our home in central Copenhagen, more than 50 wonderful humans are united by our mission to make everyone laugh. To do so, we focus on exploring comedy through gameplay. We like to break player expectations, use wonderful music, slick art, and create a quirky atmosphere. We experiment a lot, and it doesn’t always work out, but we always learn something.

We put people first and strive to create a safe and creative working environment. We believe that teams, not individuals, make games - and we believe diversity makes for better teams. For these reasons, we look for people who bring new perspectives and will challenge us and our way of doing things.

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