Senior Graphics Engineer - Real-Time Rendering (DirectX)

Unity Technologies

København

On-site

DKK 684,000 - 855,000

Full time

14 days+

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Benefits offered by this job

Health, life, and disability insurance
Commute subsidy
Employee stock ownership
Competitive retirement plans
Generous vacation and personal days
Parental leave programs
Office snacks
Mental Health and wellbeing programs
Employee Resource Groups
Global Employee Assistance Program
Training and development programs
Volunteering and donation matching

Job summary

Unity Technologies seeks a Senior Graphics Engineer to advance the DirectX backend, shaping cross-platform rendering for Unity’s graphics device. You’ll design, optimize, and expose robust APIs while collaborating with a cross-disciplinary team to deliver high-performance real-time graphics across platforms.

Candidates should have strong C++ skills, expertise in DirectX12/Vulkan/Metal, shader work, and a performance-focused mindset to drive efficient rendering.

Qualifications

  • Proficiency with C++ and graphics APIs (DirectX12, Vulkan or Metal).
  • Experience with shaders and rendering features.
  • Performance-minded development with code profiling and optimization skills.
  • Education or hands-on experience in real-time graphics rendering or parallel GPU computing.

Responsibilities

  • Design, implement and maintain high-performance rendering features for DirectX, considering other platforms.
  • Develop production-quality code, public documentation and tests.
  • Design powerful and extensible public APIs.
  • Collaborate with cross-discipline team to collect feedback and prioritize feature development.

Skills

C++
DirectX12
Vulkan
Metal
Shaders
Rendering
Performance profiling

Tools

Unity

Job description

Unity Technologies seeks a Senior Graphics Engineer to advance the DirectX backend, shaping cross-platform rendering for Unity’s graphics device. You’ll design, optimize, and expose robust APIs while collaborating with a cross-disciplinary team to deliver high-performance real-time graphics across platforms.

Candidates should have strong C++ skills, expertise in DirectX12/Vulkan/Metal, shader work, and a performance-focused mindset to drive efficient rendering.

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