Junior Unity Developer: Craft Immersive Games

NextPartners

Aalborg

On-site

DKK 110,000 - 149,000

Full time

9 days ago

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Job summary

NextPartners in Aalborg, Denmark, is looking for a Junior Unity Developer to join a dynamic team. The role focuses on creating and maintaining high-quality games and applications using the Unity engine, with emphasis on clean C# code and efficient collaboration.

You will collaborate with designers, artists and developers, implement gameplay mechanics and UI, and contribute to debugging and optimization for multiple platforms. A solid OO background and Unity experience are essential.

Qualifications

  • Bachelor's degree in computer science or equivalent is required.
  • Proficient in C programming with strong OO design principles.
  • Experience with Unity game engine for at least 1 year in personal projects or professionally.
  • Strong problem-solving and troubleshooting skills.
  • Excellent communication and teamwork abilities.

Responsibilities

  • Collaborate with designers, artists and developers to create engaging Unity games and applications.
  • Write clean, efficient, and maintainable C# code using the Unity engine (note: C# is implied in Unity).
  • Implement gameplay mechanics, UI, audio systems and features using Unity tools.
  • Debug and optimize to ensure smooth performance across mobile, PC, and console targets.
  • Participate in code reviews to maintain code quality and standards.
  • Communicate progress and blockers clearly within the team.

Skills

C programming
Object-oriented design
Problem solving
Communication
Teamwork

Education

Bachelor's degree in computer science or equivalent experience

Tools

Unity
Git
SVN

Job description

NextPartners in Aalborg, Denmark, is looking for a Junior Unity Developer to join a dynamic team. The role focuses on creating and maintaining high-quality games and applications using the Unity engine, with emphasis on clean C# code and efficient collaboration.

You will collaborate with designers, artists and developers, implement gameplay mechanics and UI, and contribute to debugging and optimization for multiple platforms. A solid OO background and Unity experience are essential.

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