Principal Developer Technology Engineer

NVIDIA Gruppe

Deutschland

Vor Ort

EUR 483.750 - 838.500

Vollzeit

14 Tage+

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Zusammenfassung

NVIDIA Gruppe is seeking a Principal Developer Technology Engineer in Germany who will focus on advanced rendering technologies such as path tracing and neural graphics. This role involves collaborating with leading AAA developers to optimize GPU performance and create innovative graphics solutions.

The ideal candidate will have over 15 years of experience, a Master's degree in a computational field, and proficiency in C++. Strong math skills and knowledge of real-time graphics are essential. The position offers a hybrid work model.

Qualifikationen

  • 15+ years of relevant work experience or research.
  • Very strong math skills, including linear algebra and calculus.
  • Hands-on experience with low-level performance optimizations.

Aufgaben

  • Optimize GPU and system performance for AAA games.
  • Develop and tune algorithms for neural rendering and AI models.
  • Collaborate with architecture and driver teams for hardware optimization.
  • Develop new techniques using GPUs and present technical demos.

Kenntnisse

C++ Programming
Real-time Graphics
Neural Graphics
Performance Optimization
Mathematics

Ausbildung

Masters degree in Computer Science or related field

Tools

DirectX
Vulkan

Jobbeschreibung

About the Role

We are now looking for a Principal Developer Technology Engineer to focus on advanced rendering, including path tracing and neural graphics, and the broader adoption of AI technology in games.

Responsibilities
  • Collaborate with some of the most innovative, leading AAA developers throughout the world to optimize GPU and system performance, to ensure the fastest and most fluid gameplay with beautiful path traced neural rendering and complex AI behaviors.
  • Develop, profile, optimize, and tune neural rendering algorithms and AI models to make the most of available computing resources.
  • Collaborate with the architecture and driver teams at NVIDIA in ensuring the best possible experience on current generation hardware, and on determining trends and features for next generation architectures.
  • Play with the latest GPU technology to develop new techniques using GPUs, build technical demos, write whitepapers and present your work at conferences.
Qualifications
  • Masters degree in Computer Science, Computer Engineering, or related computationally focused science degree (or equivalent experience).
  • You have 15+ years of relevant work experience or research.
  • Proficiency in C++ with strong software development, optimization, debugging skills, and a strong software engineering background.
  • Very strong math skills, including linear algebra and calculus for problem-solving and performance modeling.
  • Excellent knowledge of real-time graphics and GPU technologies (real-time rendering algorithms including ray/path tracing, shaders, shading languages, and APIs such as DirectX or Vulkan).
  • Hands‑on experience with low‑level performance optimizations.
  • In-depth expertise with CPU and GPU architecture fundamentals.
  • A solid understanding of AI fundamentals with the ability to not only use AI tools for programming productivity but also to design new solutions.
  • Good communication, organization and prioritization skills.
  • Open to travel for on-site visits with developers and for conferences.
Ways to Stand Out
  • Professional experience in machine learning algorithms and applications.
  • Experience optimizing inference and training workloads.
  • Solid understanding of Neural Graphics techniques.
  • Experience with Windows or Linux driver development.
Salary & Benefits

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. For Poland: The base salary range is 483,750 PLN - 838,500 PLN.

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