Game Economy & Progression Designer

Gameloft

Deutschland

Hybrid

EUR 70.000 - 120.000

Vollzeit

14 Tage+
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Benefits dieser Stelle

Hybrid work schedule (2 days/week in-<
Medical insurance package
2 months remote annually
Monthly budget for My Benefits
Extra days off for birthdays
Office massage program
Bookster access

Zusammenfassung

Gameloft is seeking a Senior Economy Designer to own the in-game economy and progression systems. You will design robust currency flows, pacing, and rewards, collaborating with design, product, and analytics teams to drive long-term engagement.

You will build Excel-based models to forecast progression, set KPIs, and test scenarios that balance player behavior with monetization goals. Hybrid work is offered.

Qualifikationen

  • Experience as Game Economy Designer / Balancer.
  • Strong analytical thinking - able to break problems into variables and relationships.
  • Ability to model progression in Excel.
  • Understanding of different economy models (F2P, premium, hybrid).
  • Ability to interpret data and turn it into concrete changes.
  • Experience working with tracking data.

Aufgaben

  • Own the game economy: currencies, resource flows, progression speed, content consumption, and related systems.
  • Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs.
  • Follow up on progress with each related department and align with design.
  • Build Excel models to track and predict how players progress over time.
  • Design test setups and player profiles to compare expected vs. actual progression.
  • Find issues in progression systems, such as pacing problems, broken rewards, or dead loops.
  • Define what data needs to be tracked to better understand player behavior.
  • Use data to adjust balancing and improve retention and long-term engagement.
  • Keep an eye on how other games solve similar problems—inside and outside Gameloft.

Kenntnisse

Analytical thinking
Progression modeling
Data interpretation
Tracking data

Tools

Excel

Jobbeschreibung

Main challenge

Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it).

What it means on a daily basis
  • Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems.
  • Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department.
  • Work with design to ensure economy systems are aligned with other systems, not just co-existing.
  • Build Excel models to track and predict how players progress over time.
  • Design test setups and player profiles to compare expected vs. actual progression.
  • Find issues in progression systems, such as pacing problems, broken rewards, or dead loops.
  • Define what data needs to be tracked to better understand player behavior.
  • Use data to adjust balancing and improve retention and long-term engagement.
  • Keep an eye on how other games solve similar problems—both inside Gameloft and outside.
What success will look like
  • Players don’t just follow quests - they set their own short and mid-term goals
  • The economy gives a reason to engage with multiple systems, not just one dominant loop
  • Progression feels consistent and readable, without sudden walls or meaningless rewards
  • New content (dragons, features, expansions) plugs into the economy without breaking it
  • We avoid both extremes: players running out of things to do or feeling forced to grind
Who you would be working with
  • Creative Director
  • Game Designers
  • Product Managers
  • Product / Monetization stakeholders
  • Data / Analytics
  • UI/UX
  • Production
Your recruitment journey
  • First interview: discussion around experience and approach
  • Test: progression / economy case
  • Second interview: deep dive on your thinking and tradeoffs
  • Final interview: alignment on how you approach player experience vs business needs
Where this role can take you
  • Senior / Lead Economy Designer
  • Ownership of progression and economy across a live product
  • Strong influence on product and liveops decisions
What you need to succeed
  • Experience as Game Economy Designer / Balancer
  • Strong analytical thinking - able to break problems into variables and relationships
  • Ability to model progression in Excel
  • Understanding of different economy models (F2P, premium, hybrid)
  • Ability to interpret data and turn it into concrete changes
  • Experience working with tracking data
Who you are
  • You think in player behavior and systems, not just numbers
  • You’re comfortable saying "this will break the game economy" even if it’s unpopular
  • You understand that progression design is often about tradeoffs, not perfect balance
  • You can work in an environment where things change and assumptions get invalidated
  • You don’t default to copying F2P patterns if they don’t fit the game
What's in it for you
Benefits
  • Short Friday schedule, so you can start your Weekend at 4pm!
  • Hybrid work (2 days /week from the office)
  • Medical insurance package, in partnership with Regina Maria Clinic
  • 2 months/year of full remote to work from anywhere you want!
  • Monthly budget for My Benefits platform
  • Extra days off for your birthday, your children`s birthday and company’s anniversary. Everyone is celebrated!
Life atGameloftBucharest
  • Flexibility around core studio hours
  • Book your free massage @office, every Tuesday and Thursday!
  • Unique creative and professional work culture that values diversity
  • Supportive working climate, a team with a free communication style
  • Bookster (borrow books for free, delivered in the office)
  • All the usual perks: free coffee, free fruits, relaxation area

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