C++ / Systems Engineer – Realtime & Engine (m/f/d)

4Players GmbH

Hamburg

Vor Ort

EUR 60.000 - 75.000

Vollzeit

14 Tage+

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Benefits dieser Stelle

High ownership in technical decisions
No micromanagement
Flexible working setup

Zusammenfassung

4Players GmbH in Hamburg is seeking a talented C++ developer to work on a new product in real-time voice and communication. You will tackle interesting challenges involving low latencies and native components across various platforms.

The ideal candidate has solid experience with C++, understands memory management, and is open to learning Rust and backend technologies. The company offers a remote-friendly work environment with a small team and ample room for technical ownership.

Qualifikationen

  • Solid experience with modern C++ in real projects.
  • Understanding of memory management and multithreading from actual code.
  • Willingness to explore unfamiliar native codebases.

Aufgaben

  • Build native components in C/C++ and integrate into larger applications.
  • Work on performance, multithreading, and cross-platform behavior.
  • Read, extend, and patch existing engine/runtime sources.

Kenntnisse

C++ programming
Memory management
Multithreading
Rust

Tools

Docker
PostgreSQL
MySQL
Redis
Godot

Jobbeschreibung

What this is about

We're building a new product in realtime voice and communication – greenfield, with a stack we deliberately picked ourselves. No legacy, no feature treadmill. Instead, the technically interesting problems: low latencies, clean memory and threading behaviour, cross‑platform native components that stay stable under load – on Windows, macOS, Linux and mobile.

If you enjoy going deep into runtime, engine and pipeline topics and want to help shape a system from the ground up, this is your playground.

Your focus

The core is C++ and systems experience. That's the rare, hard‑to‑replace part – and exactly what matters to us. How deep you are in the other topics is open.

  • Build native components in C/C++ and embed them into larger applications
  • Work on performance, multithreading and cross‑platform behaviour
  • Read, extend and occasionally patch existing engine/runtime sources – wired up through FFI bridges
  • Get involved in native media, audio or graphics pipelines, depending on interest and background
  • Shape things rather than just ship tickets – in a small team with short paths
Beyond the core

Around the C++ core we work in Rust (FFI and platform code) and TypeScript/Deno on the backend, plus PostgreSQL/MySQL, Redis and CI/CD on Linux and Docker. Godot is part of the stack.

You don't have to bring all of that. We're looking for someone who comes from C++ and wants to grow into the rest piece by piece. That's how it works here anyway – nobody on the team showed up knowing the whole stack; we all learned parts of it on the job.

What you bring
Must
  • Solid experience with modern C++ in real projects
  • Understanding of memory management and multithreading – not from textbooks, but from your own code
  • Willingness to dig into unfamiliar native codebases and make targeted changes
  • Openness to pick up Rust and some backend (TypeScript/Deno)
Nice to have
  • Game engines like Godot, Unreal or native Unity plugins
  • Engine source code, your own patches or native extensions
  • Productive-level Rust
What we offer
  • High ownership, lots of room to shape things technically
  • Real technical problems instead of feature pressure
  • Small senior team, direct communication, no micromanagement
  • Pick your setup: macOS, Linux or Windows
  • Remote‑friendly, office in Hamburg, two in‑person meetups a year
  • 25 years of stable ground – and still the appetite to build something new
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