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4Players GmbH in Hamburg is seeking a talented C++ developer to work on a new product in real-time voice and communication. You will tackle interesting challenges involving low latencies and native components across various platforms.
The ideal candidate has solid experience with C++, understands memory management, and is open to learning Rust and backend technologies. The company offers a remote-friendly work environment with a small team and ample room for technical ownership.
We're building a new product in realtime voice and communication – greenfield, with a stack we deliberately picked ourselves. No legacy, no feature treadmill. Instead, the technically interesting problems: low latencies, clean memory and threading behaviour, cross‑platform native components that stay stable under load – on Windows, macOS, Linux and mobile.
If you enjoy going deep into runtime, engine and pipeline topics and want to help shape a system from the ground up, this is your playground.
The core is C++ and systems experience. That's the rare, hard‑to‑replace part – and exactly what matters to us. How deep you are in the other topics is open.
Around the C++ core we work in Rust (FFI and platform code) and TypeScript/Deno on the backend, plus PostgreSQL/MySQL, Redis and CI/CD on Linux and Docker. Godot is part of the stack.
You don't have to bring all of that. We're looking for someone who comes from C++ and wants to grow into the rest piece by piece. That's how it works here anyway – nobody on the team showed up knowing the whole stack; we all learned parts of it on the job.