Member of Technical Staff - Simulation

Veeda AI

Zürich

Vor Ort

CHF 120.000 - 180.000

Vollzeit

vor 24 Stunden
Sei unter den ersten Bewerbenden
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Zusammenfassung

Veeda AI is building the next generation of multimodal foundation world models for Physical AI. We are a small, fast-moving team tackling challenging problems at the intersection of AI, robotics, and embodied intelligence.

You will contribute to simulator integration, scene generation, and high-fidelity physics modeling to support scalable research and real-world deployment. The role emphasizes C++/Python, OpenUSD workflows, and CUDA/GPU programming to push the boundaries of physical AI

Qualifikationen

  • Bachelor's degree or equivalent hands-on experience in Computer Science, Computer Graphics, Robotics, or a related technical field.
  • Experience building or substantially extending a physics engine or simulation framework (Newton, MuJoCo, PhysX, or something proprietary).
  • Strong C++ and Python skills and experience writing GPU code in CUDA, NVIDIA Warp, or an equivalent data-parallel framework.
  • Fluency in 3D content pipelines (OpenUSD, glTF, meshes, materials, coordinate frames, units, inertias) and their intricacies.
  • Ability to measure simulation fidelity and close quantified gaps between simulators and the hardware they model.

Aufgaben

  • Simulator integration with existing simulator APIs (Isaac Lab, Carla, etc).
  • Rethink classical to enable physical AI equivalents of an LLM harness.
  • Own synthetic data generation for world model and policy evaluation.
  • Build procedural scene generation and articulated asset authoring on OpenUSD, URDF, and MJCF with QA checks.
  • Keep rollouts replayable with fixed seeds and configurations for regression analysis.
  • Define the interface policy training runs and regression benchmarks for task success and hardware trace divergence.

Kenntnisse

C++
Python
CUDA
OpenUSD
3D pipelines

Ausbildung

Bachelor's degree or equivalent hands-on in CS/Graphics/Robotics

Tools

MuJoCo
OpenUSD tooling

Jobbeschreibung

About Us

Veeda AI is building the next generation of multimodal foundation world models for Physical AI. We're a small, fast-moving team of engineers and researchers from leading AI labs, tackling some of the most challenging problems at the intersection of AI, robotics, and embodied intelligence. If you're excited about pushing the boundaries of what's possible with Physical AI, you'll have the opportunity to make an outsized impact from day one.

About Us

Veeda AI is building the next generation of multimodal foundation world models for Physical AI. We're a small, fast-moving team of engineers and researchers from leading AI labs, tackling some of the most challenging problems at the intersection of AI, robotics, and embodied intelligence. If you're excited about pushing the boundaries of what's possible with Physical AI, you'll have the opportunity to make an outsized impact from day one.

Responsibilities
  • Simulator integration: Help us connect our world models to existing simulator APIs that customers are familiar with (Isaac Lab, Carla, etc).
  • Harness engineering: Rethink "classical" to become a physical AI equivalent of an LLM coding harness.
  • Synthetic data generation: Own the moment when the world model and policy close the loop, collect success/failure cases of both algorithms.
  • Scene & Asset Pipelines: Build procedural scene generation and articulated asset authoring on OpenUSD, URDF, and MJCF, with automated convex decomposition, inertial-property assignment, and the QA that stops a broken asset reaching a training run.
  • Throughput & Determinism: Help us keep rollouts replayable under a fixed seed and configuration so a regression can be bisected.
  • Environment API & Fidelity: Own the interface policy training runs against (Gymnasium-style APIs, Isaac Lab managers) and the regression benchmarks that score both task success and divergence from real-hardware traces.
Requirements
  • Bachelor's degree or equivalent hands‑on experience in Computer Science, Computer Graphics, Robotics, or a related technical field.
  • Experience building or substantially extending a physics engine or simulation framework (Newton, MuJoCo, PhysX, or something proprietary).
  • Strong C++ and Python skills and experience writing GPU code in CUDA, NVIDIA Warp, or an equivalent data-parallel framework.
  • Fluency in 3D content pipelines (OpenUSD, glTF, meshes, materials, coordinate frames, units, inertias) and their intricacies.
  • Ability to measure simulation fidelity and close quantified gaps between simulators and the hardware they model.
Nice to Have
  • Development experience with OpenUSD tooling or Omniverse Kit extensions.
  • Scalable procedural content generation skills (Infinigen, Houdini, Blender Geometry Nodes).
  • Experience with differentiable simulation or gradient-based system identification.
  • Experience building 3D Gaussian splatting or NeRF reconstruction pipelines with simulatable outputs.
  • Sensor modeling skills using real device characterization data (lidar, radar, event cameras, tactile arrays).
  • Contributions to open-source simulation projects (Newton, MuJoCo Warp, Isaac Lab, mjlab).
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