Immersive Neurotech VR/XR Software Engineer

Wyss Geneva

Genf

Vor Ort

CHF 110.000 - 150.000

Vollzeit

Vor 3 Tagen
Sei unter den ersten Bewerbenden
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Zusammenfassung

The Wyss Center for Bio and Neuroengineering in Geneva seeks a skilled VR/XR Software Engineer to own feature development from concept to delivery. You will work with neuroscientists, clinicians, and engineers to create immersive, clinically meaningful experiences for digital therapeutics and neuroengineering research.

Candidates should have 3–5 years in Unity VR/AR/XR, strong C#, and experience integrating with backend systems.

Qualifikationen

  • 3–5 years of Unity-based VR/AR/XR development.
  • Strong C# expertise and software engineering fundamentals.
  • Experience integrating apps with backend systems and APIs.
  • Proven ability to deploy Unity apps for standalone VR headsets.
  • Experience with Git and automated testing/deployment.

Aufgaben

  • Develop and enhance Unity-based VR/XR applications end-to-end.
  • Integrate with core algorithms and backend systems.
  • Implement therapeutic, assessment, and training modules in immersive environments.
  • Incorporate physiological biofeedback data into apps for research.
  • Collaborate with neuroscientists and clinicians to ensure data accuracy and compliance.
  • Create immersive assets and gamification to boost engagement.
  • Support evolution from VR toward XR and mixed-reality platforms.
  • Optimize performance for standalone VR headsets and spatial computing.
  • Maintain code quality, testing, and version control practices.
  • Improve development workflows and technical architecture.
  • Evaluate new XR technologies and hardware platforms.

Kenntnisse

Unity VR/AR/XR
C#
Backend integration
Git
Automated testing
Immersive UX
XR technologies
Team collaboration

Tools

Unity Engine

Jobbeschreibung

The Wyss Center for Bio and Neuroengineering in Geneva seeks a skilled VR/XR Software Engineer to own feature development from concept to delivery. You will work with neuroscientists, clinicians, and engineers to create immersive, clinically meaningful experiences for digital therapeutics and neuroengineering research.

Candidates should have 3–5 years in Unity VR/AR/XR, strong C#, and experience integrating with backend systems.

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