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Luxoft is seeking hybrid engineers to join a GPU software team working at the intersection of rendering and image ML for real-time visual applications. The role combines graphics rendering pipelines with ML model integration and GPU performance optimization; collaboration with graphics and driver teams is essential.
Candidates should have deep experience in C++, GPU programming with DX12/Vulkan, and ML on images using PyTorch, ONNX Runtime or TensorRT.
We are looking for hybrid engineers - real-time graphics AND machine learning in one person - to join a GPU software team working at the intersection of rendering and image ML (upscaling, denoising, artifact suppression for interactive visual applications). The work spans rendering pipelines, ML model integration and GPU performance optimization, in collaboration with graphics and driver teams. Pure graphics engineers with no ML project experience, and ML engineers with no GPU/graphics programming experience, are not a fit for this role.
Ray tracing (DXR/VKRT), game engines (Unreal, Unity) or rendering middleware.Color and image processing fundamentals (sRGB vs linear, HDR, resampling/filtering).CUDA/HIP compute experience.Render fidelity testing, SSIM/PSNR-based visual regression tooling.CI-driven development, automated test harnesses.