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World Artist

Yelzkizi

Canada

Hybrid

USD 103,000 - 146,000

Full time

30+ days ago

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Job summary

An innovative game studio is seeking a talented world artist to create immersive and realistic game environments. In this exciting role, you'll utilize cutting-edge technology and your artistic skills to build engaging worlds that enhance gameplay. Collaborating with designers, you'll ensure that every aspect of the environment contributes to a captivating player experience. This forward-thinking company values creativity and continuous learning, offering a supportive environment for professional growth. If you're passionate about game development and eager to push the boundaries of what's possible, this opportunity is perfect for you.

Benefits

Paid Time Off
Sick Time
Paid Company Holidays
Medical Insurance
Dental Insurance
Vision Insurance
Life Insurance
Disability Insurance
401(k) Plan
Bonus and Equity Opportunities

Qualifications

  • Strong technical ability with a focus on 3D modeling software.
  • Experience with terrain generation and physically based rendering.

Responsibilities

  • Build playable worlds using real-world topography data.
  • Create 3D models from photo references and concept art.
  • Partner with designers to support game modes and narrative elements.

Skills

3D Modeling
Understanding of Layout
Lighting and Color Effects
Maya
Blender
Physically Based Rendering
Terrain and Landscape Generators
Asset Fidelity
Planning Skills

Tools

World Machine
World Creator

Job description

ea.com

Job Description

This job might no longer be available.

Ripple Effect Vancouver is a game studio on a mission to build community-first experiences through innovation and boundary-breaking technology.

Our Values: Transparency and curiosity are of the utmost importance to us. The best artists are forever students, and it's important that our devs grow in their crafts, discover new paths, and push one another towards mastery. We reach excellence through tireless iteration and we are looking for developers with diverse experiences who will enrich our studio's creativity.

We are looking for a world artist like you to help us craft the most realistic and exciting game worlds in the industry. We are considering on-site and hybrid working options.

Responsibilities:

  1. Build playable worlds using real world topography data.
  2. Create a variety of 3D models (architecture, foliage, props) from photo references and concept art.
  3. Partner with designers to support game modes, player encounter needs, and narrative elements.
  4. Conduct field trips to capture reference photography and scans (photogrammetry).
  5. Refine art assets and help solve performance issues.
  6. Maintain world art confluence pages to ensure workflows and best practices are up to date.

Skills We Look For:

  1. Understanding of how layout, lighting, and color affect gameplay.
  2. Sense of scene composition with a focus on vast, yet readable playspaces.
  3. Excellent technical ability with a thoughtful understanding of Maya, Blender, or similar 3D modeling software.
  4. Experience working with physically based rendering pipelines.
  5. Knowledge of terrain and landscape generators such as World Machine, World Creator, or similar software.
  6. Experience pushing asset fidelity and refining production techniques.
  7. Strong planning skills.

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume and portfolio/show reel.

US Compensation and Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

Base Salary Ranges

  • California (depending on location e.g., Los Angeles vs. Sacramento):

º $103,200 - $145,600 USD Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

How to Apply

Apply via: https://ea.gr8people.com/jobs/180720/world-artist

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