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Warhammer 40,000 - Eternal Crusade ; Senior Level Designer, Co-op PvE LD

Mapcore

Montreal

On-site

CAD 60,000 - 100,000

Full time

30+ days ago

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Job summary

An established industry player in the gaming sector is seeking a Senior Level Designer to join their innovative team. This role involves creating immersive 3D levels for a next-gen MMO, focusing on cooperative PvE gameplay. You will work closely with various departments, ensuring that the gameplay experience is both enjoyable and visually appealing. Your expertise will help shape the game's vision, making a significant impact on its development. If you are passionate about game design and eager to collaborate with talented professionals, this opportunity is perfect for you.

Qualifications

  • Experience in level design for multiplayer games.
  • Strong understanding of gameplay mechanics and 3D modeling.

Responsibilities

  • Create engaging 3D levels for multiplayer gameplay.
  • Collaborate with teams to enhance game design and visuals.
  • Mentor junior designers and support the game vision.

Skills

Level Design
3D Modeling
Game Mechanics Understanding
Team Collaboration
Mentoring
Scripting

Education

Bachelor's Degree in Game Design or related field

Tools

Game Engines (e.g., Unreal Engine, Unity)
Level Design Editors

Job description

Warhammer 40,000 - Eternal Crusade ; Senior Level Designer, Co-op PvE LD

Hello MapCore! Behaviour Interactive in Montreal, Quebec, is looking for level designers! There are currently two openings available on the Eternal Crusade project: Senior Level Designer and Co-Operative PvE Level Designer. These are full-time salaried positions at Behaviour's Montreal office.

Warhammer 40,000: Eternal Crusade is a next-gen, third-person shooter MMO focused on large scale battles and territory control. Players will also be able to form small groups and tackle co-operative PvE challenges in procedurally generated dungeons beneath the planet's surface. It is currently scheduled for release at the end of 2015, and so the people filling these positions will be instrumental in defining and driving the vision of the game.

JOB RESPONSIBILITIES

  1. Communicate and work across teams to make all spaces playable and enjoyable
  2. Focus on the gameplay elements of a space, rather than the visuals
  3. Support the Lead Level Designer and the directors to establish the game’s vision for Level Design
  4. Work smoothly in a multi-disciplinary strike team
  5. Mentor more junior Level Designers to grow in their role
  6. Create 3D levels with compelling multiplayer design and flow, across multiple categories of game play
  7. Serve as the stakeholder for one of these categories of game play, reinforcing, documenting, and communicating design requirements within a feature-specific Strike Team
  8. Understand and use the editor and tools
  9. Work with the Programming team to help improve processes and pipelines
  10. Work with the Game Design team to ensure that the spaces created support the highest quality in game play
  11. Work with the Art team to ensure the visuals support the intended gameplay while maintaining the highest quality
  12. Organize and participate in brainstorms to develop ideas or gather feedback on your work and the work of others
  13. Collaborate and communicate with all departments to reinforce the vision of the game

ADDITIONAL RESPONSIBILITIES

  1. Support the Lead Level Designer, Game Designers, and the project Directors to implement the game’s vision for PvE content
  2. Create 3D levels with compelling co-op multiplayer design and flow
  3. Script bite-sized, modular chunks of content for procedural assembly
  4. Serve as a champion for PvE level design, reinforcing and communicating design requirements within a feature-specific Strike Team
  5. Participate in playtests of your own work and the work of others, thoughtfully giving and receiving feedback

If either of these positions appeal to you, don't hesitate to apply!

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