Unreal: Technical Gameplay Designer – Prototyping & MP

Bilinguallink

Pointe-Claire

Remote

CAD 90,000 - 130,000

Full time

2 days ago
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Job summary

Final Strike Games is seeking a Technical Gameplay Designer to help craft engaging gameplay and AAA user experiences in Unreal Engine 5. You will rapidly prototype, iterate, and ship features with a cross-disciplinary team in a remote Canada setting.

The ideal candidate has 5+ years of game design, shipped titles on PC/console, and strong communication skills. Knowledge of Gameplay Ability System, AI, and multiplayer networking is highly valued.

Qualifications

  • 5+ years of game design experience.
  • Designed, developed, and shipped 2+ titles on PC or Console.
  • Unreal Engine 4/5 knowledge and experience, including usage of the Gameplay Ability System.
  • Experience developing core mechanics for a variety of game experiences.
  • Excellent communicator who can take feedback and direction well and is willing to learn and teach others.
  • The ability to sell, present, and talk through your design thinking, game mechanics and overall design goals to all levels of management.
  • Able to develop and champion a strong design vision for a game system from concept to completion.
  • Strong ability to quickly analyze and adapt designs to continuously improve them.
  • Ability to quickly adapt to new tools, technologies, and development methodologies.
  • Deep knowledge of the current state of the art for gameplay systems designs.

Responsibilities

  • Execute across all stages of development: from verbal ideas to paper sketches to feature documentation and in-game implementation.
  • Rapidly iterate on playable prototypes in UE5.
  • Own design features and drive them forward.
  • Work closely with a cross-disciplinary team of engineering, art, and production.
  • Implement assets in-engine and manage files through source control.
  • Work with the stakeholders to understand project goals, priorities, and vision.
  • Write & maintain design documentation and processes for owned features & work as needed.
  • Frequently manage JIRA items for owned features & work.
  • Participate in playtests to collect feedback and create action items for owned feature teams.
  • Identify and fix Design bugs.

Skills

Game design
Unreal Engine
Gameplay Ability System
Prototype iteration
Communication
Cross-team collaboration

Tools

Unreal Engine 4/5

Job description

Final Strike Games is seeking a Technical Gameplay Designer to help craft engaging gameplay and AAA user experiences in Unreal Engine 5. You will rapidly prototype, iterate, and ship features with a cross-disciplinary team in a remote Canada setting.

The ideal candidate has 5+ years of game design, shipped titles on PC/console, and strong communication skills. Knowledge of Gameplay Ability System, AI, and multiplayer networking is highly valued.

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