Technical Lead Game Software Engineer

Electronic Arts

Vancouver

On-site

CAD 141,000 - 204,000

Full time

14 days+
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Benefits offered by this job

Vacation 3 weeks per year
Sick time 10 days per year
Top-up EI/QPIP benefits up to 100%
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan
Bonus eligibility

Job summary

Electronic Arts is seeking a Senior Generalist Software Engineer to contribute to the Advanced Technology Group within EA SPORTS. You will design, implement, and debug features across multiple platforms, collaborating with Designers, Artists, and Engineers to build the game's foundation layer.

The ideal candidate has 10+ years of software development experience, strong C++ skills, and hands-on experience with major game engines.

Qualifications

  • 10+ years of software development experience
  • 6+ years of experience in C++ software development
  • Experience in game engines (Unreal, Unity, Frostbite, or other proprietary)
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains
  • Understanding of memory management, multithreaded job system and run-time optimization and job-based architectures might come in handy
  • Experience with 3rd party APIs
  • Skills debugging complex applications
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • Experience with one of the following: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal

Responsibilities

  • You will work on implementation of feature's core logic, game flows, and screens/components.
  • You will work on technical solutions covering main areas of game development technologies, game features and optimizations of frame-rate and load-times
  • You will provide feedback, guidance and solutions for improvement and optimizations
  • You will work with other domain owners to integrate and develop technologies into the game
  • You will analyze impact of above mentioned metrics throughout the development cycle

Skills

C++
Game engines
Multithreaded programming
Memory management
Debugging
Large-scale systems
Cross-platform development
Software architecture
3rd party APIs

Education

Bachelor's degree in computer science

Tools

Unreal
Unity
Frostbite
DirectX
OpenGL
Metal

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.

As a Senior Generalist Software Engineer, you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Your Responsibilities:
  • You will work on implementation of feature's core logic, game flows, and screens/components.
  • You will work on technical solutions covering main areas of game development technologies, game features and optimizations of frame-rate and load-times
  • You will provide feedback, guidance and solutions for improvement and optimizations
  • You will work with other domain owners to integrate and develop technologies into the game
  • You will analyze impact of above mentioned metrics throughout the development cycle
Your Qualifications:
  • 10+ years of software development experience
  • 6+ years of experience in C++ software development
  • Experience in game engines (Unreal, Unity, Frostbite, or other proprietary)
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains
  • Understanding of memory management, multithreaded job system and run-time optimization and job-based architectures might come in handy
  • Experience with 3rd party APIs
  • Skills debugging complex applications
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience
  • Experience with one of the following: XBOX and PlayStation platforms; Mobile, PC, or Cloud-based games, graphics libraries such as DirectX, OpenGL, or Metal
Bonus:
  • Knowledge of assembler, scripting languages (Python, Lua) and C#
  • Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D Space
Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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