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Technical Artist Montreal (Canada) Product Madness Technical Art Intermediate (2–5 years)

Gamecompanies

Montreal

On-site

CAD 50,000 - 80,000

Full time

4 days ago
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Job summary

A leading company in game development is seeking a creative Tech Artist to enhance their upcoming title. This role involves content integration, collaboration across teams, and leveraging technical skills in Unity for mobile platforms. Candidates should have strong knowledge of Unity UI systems, prefabs, and be eager problem solvers.

Qualifications

  • Experience with industry standard development pipeline.
  • Intermediate level of C# for tool generation & feature upkeep.
  • Familiarity with 2D pipelines for mobile applications.

Responsibilities

  • Assist with the integration of optimized content for mobile platforms.
  • Collaborate with engineers and artists on tools generation.
  • Anticipate technical limitations and develop innovative solutions.

Skills

Unity Universal Rendering Pipeline
Unity UI systems
C#
Content integration
Problem solving

Tools

Photoshop
Illustrator
Spine 3.8+
Unity Shader Graph

Job description

We’re looking for a talented, creative and enthusiastic Tech Artist to join us on a new title that is currently in production. In this role you will report to the Tech Art Lead and work closely with Art Direction, FX, Engineering, and Production. You will be primarily responsible for content integration, Unity content assemblage, communication and coordination related to our features. This individual must be someone who is flexible, an eager problem solver and who is looking to take on new challenges.

What you'll do

Demonstrate experience working with industry standard development pipeline.

Assist with the integration of optimized content for mobile platforms

Collaborate with engineers, artists, and technical artists on tools generation and workflow improvements

Anticipate potential technical limitations & develop innovative solutions

Assemble Unity prefabs, animations, animator state machines, UI views

Work in an agile environment and participating in development lifecycles

What We're Looking For

Knowledgeable with prefab workflows and best practices

Demonstrated expertise with Unity Universal Rendering Pipeline

Strong knowledge in Unity UI systems

Demonstrate understanding of 2D pipelines for mobile applications

Content integration & file/folder restructuring

Technically focused for investigations & executions

Intermediate level of C# for tool generation & feature upkeep

Nice to have:

Intermediate knowledge of Photoshop & Illustrator

Experience with using Spine 3.8+

Experience creating shaders using Unity Shader Graph

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gdańsk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year - Media and Entertainment’ category.

So, what’s stopping you?

Up to 25%

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.

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