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Technical Artist (Contractor)

T-Net British Columbia

Vancouver

On-site

CAD 80,000 - 100,000

Part time

Today
Be an early applicant

Job summary

A gaming company is seeking a Technical Artist Contractor for a new major IP game. This role involves optimizing workflows and collaborating with artists and engineers. Candidates should have over 2 years of Unity experience and troubleshooting skills. The position offers a monthly rate of $7,500 - $10,000 for 30 hours per week, initially for 4 months, with potential for extension.

Qualifications

  • 2+ years of development experience in Unity with scripting knowledge.
  • Ability to troubleshoot artist technical problems.
  • Experience in art production workflows.

Responsibilities

  • Create and improve art production workflows and tools.
  • Collaborate with artists to address production challenges.
  • Optimize and integrate assets for performance.

Skills

Game industry experience in technical artist role
Development experience in Unity
Unity Scripting (C#)
Art optimization techniques
Job description

At Kabam, we're constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games.

We are seeking a Technical Artist Contractor for our upcoming new game based on a major IP! This person will collaborate with our art and engineering teams, developing and optimizing art workflows, tools, and rendering techniques to bring our characters and gameplay to life within immersive virtual worlds. This will be initially for a 4 month contract at approximately 30 hours per week with possibility of extension.

Responsibilities:
  • Work with the Team to Create and Improve Art Production Workflows, Tools, Pipelines, and Asset Optimization/Integration.
  • Collaborate with artists to understand their needs and challenges in art production.
  • Work with project managers and engineers to implement efficient art workflows and pipelines.
  • Optimize and integrate assets for optimal performance and game engine compatibility.
  • Develop Pipelines and Tools for the Team to automate tasks and enhance productivity.
  • Collaborate with engineers to integrate tools into the existing production pipeline.
  • Continuously evaluate and enhance existing tools and pipelines based on user feedback.
  • Contribute to Render and Shading Techniques and Processes, including shader and material development.
  • Research and Prototype Cutting-Edge Tools and Rendering Techniques.
  • Find Creative Solutions to Realize Artistic Vision within technical constraints
Qualifications:
  • Game industry experience, specifically in a technical artist role
  • 2+ years of development experience in Unity and experience in Unity Scripting (C#)
  • Comfortable with troubleshooting artist technical problems, knowledge of art optimization techniques

The monthly rate for this position is $7,500 - $10,000, depending on experience and location.

Kabam is dedicated to growing our diverse and inclusive workforce, so if your past experience doesn't perfectly match the listed requirements we encourage you to apply anyways - you could be a great fit for this or other positions.

Kabam is an Equal Employment Opportunity employer committed to building a diverse and equitable workplace, and inclusive environment for all existing and potential employees.

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