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A global gaming leader in Montreal is seeking a Technical Architect to guide the technological vision of SDKs within game engines, ensuring quality and performance. The role involves major architectural decisions and collaboration with cross-functional teams. Ideal candidates will have strong C++ expertise, particularly in multithreaded programming, and experience with performance optimization. Join us to shape the future of game development tools while maintaining work-life balance in a hybrid environment.
At the Technology Group (TG), we provide tools, middleware, and services tailored to the needs of game productions at Ubisoft, which we support throughout their lifecycle. Through collaboration and innovation, we help streamline creation and improve production efficiency, with the goal of delivering quality games to millions of players worldwide. Exploring ideas, experimenting with new technologies, and implementing stable solutions are part of our daily work.
As a Technical Architect within the TG Quality Foundations (TGQF) division, whose mission is to position Ubisoft as a leader in engineering game quality, you will define and guide the technological vision of our SDKs integrated into game engines, ensuring they deliver maximum quality, performance, and reusability for Ubisoft’s production teams. You will take charge of major architectural decisions, lead cross-functional initiatives, and prototype innovative technologies that will shape the future of game development tools.
Your role will be essential in establishing software engineering and quality standards, as well as harmonizing fragmented environments that encourage convergence across projects. You will collaborate with production teams, production architects, and partners from various technology teams to ensure our solutions meet diverse needs while remaining sustainable and consistent.
What You Bring
Your CV highlighting your experience and skills.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.
Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.
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