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Sr. Software Engineer - Procedural Tools

Electronic Arts

Ontario

On-site

CAD 133,000 - 194,000

Full time

30+ days ago

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Job summary

An established industry player is seeking a senior software engineer to enhance game development processes. In this role, you'll design and implement tools that drive procedural content workflows, enabling artists and designers to create captivating gaming experiences. With a focus on collaboration and innovation, you'll be part of a dynamic team dedicated to pushing the boundaries of gaming technology. This position offers a chance to work on exciting projects in a supportive environment that values creativity and diversity. Join a company that champions a balanced work-life approach and provides comprehensive benefits for your well-being.

Benefits

Paid Time Off
Medical/Dental/Vision Insurance
401(k) Plan
Paid Parental Leave
Free Games

Qualifications

  • 5+ years in game engine and tools development.
  • Strong knowledge of C#, C++, and Python.

Responsibilities

  • Build tools for content generation in games.
  • Support workflows for procedural content creators.

Skills

C#
C++
Python
Multithreaded Programming
Game Development

Education

Bachelor's Degree in Computer Science

Tools

WPF
Maya
Houdini

Job description

  • As a senior software engineer you are expected to be skilled at engineering communications, analysis, and clarifications. You will drive the improvements our game needs for procedural content workflows.
  • You will build the tools that power the content generation of the best games in the industry
  • You will create and support tools that implement procedural content workflows and game asset transformations
  • You will create and support workflows for procedural content creators and designers
  • You will create and support interfaces that empower our procedural artists

Qualifications :

  • 5+ years of experience in development of game engines and tools
  • Excellent working knowledge of C# and C++ and Python
  • Experience working with game content importing, exporting, and pipeline transformations
  • Experience working with WPF or other desktop UI frameworks
  • Experience with multithreaded programming and debugging
  • Experience working with a team of engineers to deliver software applications
  • Passion for making software to create games

Assets :

  • Experience working with User Experience, Usability or Interaction Design
  • Knowledge of content creation workflows in Maya and Houdini
  • Knowledge of mathematics and 3D concepts used in game engines and tools
  • Bachelor’s degree in computer science or related field, or equivalent training and professional experience.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

161,100 - $239,700 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo) :

142,900 - $239,700 USD Annually

  • Jersey City, NJ :

187,400 - $239,700 USD Annually

153,100 - $206,200 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane) :

142,900 - $230,000 USD Annually

133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical / dental / vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more.Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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