Software Engineer Intern

Electronic Arts Ltd

Vancouver

On-site

CAD 65,000 - 70,000

Full time

7 days ago
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Job summary

Electronic Arts is offering a Software Engineer Intern position in Vancouver, BC. You will design and build backend features using Java and Spring Boot, and contribute to distributed services across EA's Gameplay Services.

You'll gain hands-on experience with gRPC, Protocol Buffers, PostgreSQL, Redis, and Kubernetes while collaborating with skilled engineers on real-world projects. Applicants must be legally authorized to work in Canada for a full-time 16-week internship in summer 2026.

Qualifications

  • Pursuing a bachelor's degree in Computer Science, Software Engineering, Computer Engineering or related field.
  • Proficiency in Java and understanding of object-oriented programming.
  • Solid foundations in data structures, algorithms, concurrency, and databases.
  • Interest in how large-scale systems work and impact on users.

Responsibilities

  • Design and implement backend features using Java and Spring Boot.
  • Build and evolve service interfaces using gRPC and Protocol Buffers.
  • Work with PostgreSQL and Redis to manage player statistics and leaderboards.
  • Develop and run services in a Kubernetes-based environment.
  • Write production-grade code with unit and integration tests.

Skills

Java
Spring Boot
PostgreSQL
Redis
Kubernetes
Docker
Data structures
Algorithms

Education

Pursuing a bachelor's degree in Computer Science, Software Engineering, or Computer Engineering

Tools

gRPC
Protocol Buffers

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

We Are EA

At Electronic Arts, we create experiences that inspire players and communities around the world. Making great games is challenging, and it takes creative, curious, and passionate people working together to make those experiences possible.

EA Digital Platform : Gameplay Services

The EA Digital Platform provides shared technology and services that help game teams tap into the power of the global EA ecosystem. By building reusable capabilities that can be integrated across games, we enable our studios to focus on what they do best, creating incredible experiences for players.

Within Gameplay Services, we build and operate online capabilities used across EA games, including Stats & Leaderboards.

The Challenge Ahead

Stats & Leaderboards touches player experiences across EA's portfolio. Our technology helps games capture player statistics, track progress and accomplishments, compare players and friends, and power leaderboard experiences.

Behind those experiences are highly available, distributed backend systems designed to process and serve player data at scale.

As a Software Engineer Intern, you'll work alongside experienced engineers to build and improve these production services. You'll get hands‑on experience solving real engineering problems while contributing to software that improves player experiences across EA games. You will report to a Technical Director on the team.

What You'll Do
  • Design and implement backend features using Java and Spring Boot.
  • Build and evolve service interfaces using gRPC and Protocol Buffers.
  • Work with PostgreSQL and Redis to store, retrieve, and process player statistics and leaderboard data.
  • Develop and run services in a Kubernetes-based environment.
  • Write production-quality code along with unit and integration tests.
  • Investigate and debug issues using logs, metrics, traces, and other observability tools.
  • Learn how we design and optimize distributed systems for performance, scalability, reliability, and availability.
  • Participate in code reviews and technical design discussions with experienced engineers.
  • Collaborate with engineers across Gameplay Services and EA game teams.
  • Participate in the team's sprint cycle, including stand‑ups, sprint planning, backlog refinement, demos, and retrospectives.
  • Own a well-scoped engineering project or feature from design and implementation through testing and delivery.
What We're Looking For
  • Pursuing a bachelor's degree in Computer Science, Software Engineering, Computer Engineering, or a related technical field.
  • Programming experience with Java and an understanding of object‑oriented programming.
  • Understanding of core computer science concepts including data structures, algorithms, concurrency, and databases.
  • Curiosity about how large-scale systems work.
  • A player- and customer‑focused mindset—you think about how the technology you build ultimately affects the people using it.

Exposure to any of the following:

  • Spring / Spring Boot
  • gRPC and Protocol Buffers
  • PostgreSQL or other relational databases
  • Redis or other caching technologies
  • Docker and Kubernetes
  • Microservices or distributed systems
  • Cloud technologies
  • Automated testing and CI/CD
  • Performance testing, profiling, or optimization
What You'll Learn

You'll experience the full software development lifecycle on a production engineering team—from understanding requirements and participating in technical design to implementation, testing, deployment, monitoring, and iteration.

You'll gain practical experience with Java, Spring Boot, gRPC, PostgreSQL, Redis, and Kubernetes while learning how distributed backend services are built and operated at EA scale.

Through mentorship, code reviews, design discussions, and hands‑on development, you'll learn from experienced engineers while gradually taking greater ownership of your work.

Most importantly, you'll ship meaningful software that contributes to player experiences across EA's games.
You must be available for a full-time paid internship in the summer of 2026.

At this time, we are considering Bachelor's students who will be enrolled in an accredited degree program in the summer of 2027, slated to graduate no earlier than December 2027 . Applicants must be legally authorized to work in Canada on a full‑time basis during the 16-week internship. Visa sponsorship is not available for this position.

Please ensure that your graduation date is visible on your resume.

Pay Transparency - North America

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD

Pay is just one part of the overall compensation at EA.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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