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Software Engineer - GPU

HiringArc

Waterloo

Remote

CAD 100,000 - 130,000

Full time

Yesterday
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Job summary

Join a cutting-edge team as a GPU Software Engineer, developing next-gen graphics drivers for embedded systems. Work remotely while designing and debugging GPU drivers, ensuring compliance with industry standards. Ideal candidates will have a strong background in C/C++, OpenGL, and Vulkan, with opportunities for technical leadership.

Qualifications

  • 1+ years experience in GPU device driver development.
  • Deep understanding of OpenGL and/or Vulkan.
  • Strong debugging skills and experience with performance profiling tools.

Responsibilities

  • Design, develop, and debug GPU drivers implementing Vulkan SC.
  • Integrate and certify graphics software for safety-critical systems.
  • Generate documentation for regulatory compliance.

Skills

C
C++
OpenGL
Vulkan
Multi-threading
Debugging

Education

Bachelor's degree in Software Engineering
Bachelor's degree in Computer Engineering
Bachelor's degree in Electrical Engineering
Bachelor's degree in Mathematics

Tools

Git
Jira
DOORS
CodeBeamer
Confluence
Teams
SharePoint

Job description

Waterloo, ON (Full Remote - Virtually anywhere in the world)

Join a cutting-edge team developing next-gen graphics drivers and software for critical embedded systems. As a GPU Software Engineer, you'll work on industry-leading GPU technologies, driving compliance and performance in real-time environments with a focus on Vulkan SC and other Khronos standards.

What You'll Do

Design, develop, and debug GPU drivers that implement Vulkan SC across a range of proprietary GPUs.

Integrate and certify graphics and compute software for safety-critical systems running on Windows, Linux, and embedded RTOS.

Ensure conformance to Khronos Group APIs and develop internal test suites to support quality assurance.

Generate documentation and software artifacts for regulatory compliance and certification audits.

Contribute throughout the development lifecycle—from PoC to high- / low-level design and implementation.

Lead or collaborate in feature integration, optimization, performance tuning, and multi-threaded systems design.

Required Qualifications

Bachelor's degree in Software Engineering, Computer / Electrical Engineering, or Mathematics.

1+ years experience with a focus on GPU device driver development.

Proven C / C++ experience, particularly in GPU, graphics, or compute driver development.

Deep understanding of OpenGL and / or Vulkan, along with multi-threading and concurrent programming.

Experience on Windows and / or Linux platforms.

Strong debugging skills and experience with performance profiling tools.

Preferred Skills

Experience with OpenGL SC, Vulkan SC, SYCL, OpenCL, CUDA, or other compute APIs.

Familiarity with safety-critical systems, embedded development, and real-time operating systems (RTOS).

Prior work with ARM, Intel IrisXE, or Imagination GPUs.

Exposure to graphics shader languages (GLSL, ESSL) and intermediate representations (SPIR-V).

Certification-related development (e.g., DO-178, ISO 26262, MISRA).

Comfortable with DevOps tools like Git, Jira, DOORS, CodeBeamer, and collaborative platforms (Confluence, Teams, SharePoint).

Knowledge of Six Sigma, Lean principles, Agile, or Scrum (Scrum Master a plus).

Why Join Us?

Work on mission-critical, safety-certified graphics drivers powering next-gen embedded and aerospace systems.

Be part of a globally distributed, high-caliber team tackling complex, impactful challenges.

Flexible development environments with real opportunity for technical ownership and leadership.

Additional Job Details

Salary Range : $100,000 – $130,000 (Canadian Dollars)

Location : Waterloo, ON

Type of Role : Full-time, Direct Hire

Remote : Full Remote (Virtually anywhere in the world)

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