Senior UI Front-End Programmer (Unreal)

No Hero Digital

Vancouver

On-site

CAD 75,000 - 120,000

Full time

5 days ago
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Job summary

No Hero Digital in Vancouver seeks a Senior UI Front-end Programmer / UI Technical Artist to implement UI in Unreal Engine for AA and AAA titles, using MVVM patterns and Blueprints to elevate UX and art integration.

You will build universal UI widgets, create screen template libraries, and optimize UI pipelines while collaborating with art, animation and engineering teams to push the boundaries of in-game UX.

Qualifications

  • 4+ years of professional experience as a UI Programmer/UI technical artist, or similar role.
  • Shipped AAA or large-scale titles.
  • Experience with Unreal Engine, UMG, and data-driven UI.

Responsibilities

  • Take ownership of UI Front-End programming for game features. Integrate art assets and UI elements into UE5 with Blueprints.
  • Develop universal UI widgets and screen template libraries. Create data binding in UI elements through MVVM framework.
  • Build UI materials and shaders in the game engine to support requirements from artists and motion designers.
  • Participate in technical discussions, design reviews, and Code reviews
  • Provide feature breakdowns and time estimates
  • Contribute to establishing and evolving UI Technical Art best practices
  • Debug, profile, and resolve front-end issues
  • Communicate with internal and external teams

Skills

Unreal Engine
UMG + Blueprints
MVVM / MVC
UI Front-end programming
Shaders / Materials

Tools

Blueprints

Job description

About the job

No Hero is an award winning creative co-development studio specializing in beautifully crafted and brand-focused UX/UI for Video Games. We partner with some of the world's most recognized game developers and publishers, with our Tech Artists building high quality, optimized, and compelling Ul components We're growing our team and are looking for a Senior UI Front-end Programmer / UI Technical Artist (Full-time/Contract) to join. In this role you'll implement Ul in Unreal Engine for AA, and AAA titles in Unreal Engine while using your expert experience to elevate tech art pipelines. At No Hero, we look for the wild hearted and focused crafters. We show up, push the boundaries of UX/Ul within games, and collaborate with each other to overcome challenges. We chase the thrill of discovering creative solutions from big ideas to small pixel pushed details. We take responsibility for our craft, are contagiously curious, and always build each other up. At the center of it all, we stay motivated by the goal of putting our partners, together with us, at the top of the industry.

Responsibility
  • Take ownership of Ul Front-End Programming for game features. Integrate art assets and Ul elements into UE5 with Blueprints.
  • Develop universal Ul widgets and screen template libraries. Creating data binding in Ul elements through MVVM framework.
  • Building the Ul materials and shaders in the game engine to support requirements from artists and motion designers.
  • Participate in technical discussions, design reviews, and Code reviews
  • Provide feature breakdowns and time estimates
  • Contribute to establishing and evolving UI Technical Art best practices
  • Debug, profile, and resolve front-end issues
  • Communicate with internal and external teams
Required Qualifications
  • 4+ years of professional experience as a UI Programmer/ UI technical artist, or similar role, implementing Ul systems.
  • Shipped one or more AAA or equivalent large-scale Commercial titles
  • Experience in implementing art, animations and visual assets in unreal engine
  • Experience with architecture patterns (MVC, MVVM, data driven Ul, etc.)
  • Proven experience developing in Unreal Engine's UMG + Blueprints
  • Experience with UMG scripting
Nice To Haves
  • Experience working in feature driven or agile development environments
  • Experience mentoring or providing technical guidance to other engineers
  • Excellent communication skills and ability to collaborate across disciplines
  • Previously worked at creative agencies or co-development studios.
  • Experience implementing for PC and console games.

Salary Range $75,000 -$120,000

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