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Senior Tools Programmer - Texture Painting

Epic Games

British Columbia

On-site

CAD 182,000 - 269,000

Full time

5 days ago
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Job summary

A leading technology company seeks a Senior Tools Programmer to enhance their Unreal Editor with advanced texture painting capabilities. The role involves developing user-facing tools that improve artist productivity, in a collaborative and innovative environment, contributing to game development and engine technology enhancements.

Benefits

100% coverage for benefits for employees and dependents
Robust mental well-being program
Retirement savings plan with competitive employer match

Qualifications

  • Significant experience developing 2D and/or 3D painting tools.
  • Passionate about advancing painting tools and workflows.
  • Experience developing in a large codebase.

Responsibilities

  • Develop a 2D brush-based painting tool for creating and editing images.
  • Develop texture painting workflows for 3D meshes directly in the viewport.
  • Support our existing procedural texturing capabilities.

Skills

C++
2D painting tools development
3D painting tools development
Self-motivation
Leadership skills

Job description

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WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We are looking for a Senior Tools Programmer to extend the Unreal Editor with 2D and 3D texture painting capabilities. This role is critical in completing our in-editor asset creation pipeline, supporting both traditional and AI-driven content generation workflows. You will directly impact artist productivity by developing user-facing tools for one of the leading game engines used by developers worldwide.

In this role, you will

  • Develop a 2D brush-based painting tool for creating and editing images
  • Develop texture painting workflows for 3D meshes directly in the viewport
  • Provide generic capabilities for other editor tools to integrate 2D/3D painting
  • Maintain and extend our StylusInput plugin for interfacing with drawing tablets
  • Support our existing procedural texturing capabilities
  • Work independently to make and own implementation decisions
  • Contribute to major initiatives that require painting workflows, e.g. terrain editing


What We're Looking For

  • Excellent C++ skills
  • Significant experience developing 2D and/or 3D painting tools
  • Passionate about advancing painting tools and workflows
  • Experience developing in a large codebase
  • Experience designing and implementing tools from the ground up
  • Self-motivated and effective in working independently as part of a distributed team
  • Candidates with strong leadership skills may be considered for an immediate or near-term team lead role


EPIC JOB + EPIC BENEFITS = EPIC LIFE

We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

British Columbia Base Pay Range

$182,815—$268,128 CAD

About Us

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

Seniority level
  • Seniority level
    Mid-Senior level
Employment type
  • Employment type
    Full-time
Job function
  • Job function
    Engineering and Information Technology
  • Industries
    Computer Games, Software Development, and Entertainment Providers

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