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Senior Tools Programmer

Jetpack Interactive

Vancouver

On-site

CAD 80,000 - 120,000

Full time

4 days ago
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Job summary

A leading game development studio in Vancouver seeks skilled game developers to enhance production pipelines and contribute to high-profile projects. The ideal candidate has a passion for game development, a strong foundation in C++, and a collaborative spirit. This role emphasizes innovation in optimizing workflows to deliver superior gaming experiences.

Qualifications

  • Minimum five years of professional programming experience in game engine or pipeline engineering roles.
  • Strong foundation in C++ required.
  • Experience developing tools for DCC packages like Maya, Houdini, or 3ds Max.

Responsibilities

  • Research and maintain production pipelines from source assets to runtime.
  • Collaborate with teams to troubleshoot issues and gather requirements.
  • Optimize bottlenecks in data processing pipelines.

Skills

C++
OpenUSD
3D math

Tools

Visual Studio Profiler
Windows Performance Analyzer
Qt

Job description

2 weeks ago Be among the first 25 applicants

Jetpack Interactive has been a fixture in the Vancouver game development community since 2011. Our studio DNA originated from three flagship Vancouver development studios (Black Box Games, Deep Fried Entertainment, & United Front Games). We are a console & PC game developer and have focused on building long-term relationships with AAA game studios who need engineering expertise to help bring their games to market.

Jetpack has worked alongside Sony Interactive Entertainment (Santa Monica Studio) on several God Of War projects, including the port of GOW 2018 to PC / Steam and GOW Ragnarok. Jetpack’s work has received praise from critics and Sony Santa Monica alike and our studio continues to collaborate with Santa Monica Studio and other Sony first-party and third-party developers.

We are looking for a few skilled game developers to join our team and help PlayStation bring some of their most prized IPs to market. We value mutual respect, trust, and shared knowledge built on years of experience and working together. We're a team with a true passion for game development and a long history of delivering superior results.

Role :

You are a gamer at heart and love working in C++. You’re comfortable working with others to create more efficient workflows and experienced in pipeline optimization to make everyone’s life a little easier. You get things done and ship games.

Responsibilities :

  • Research, define, extend, and maintain production pipelines from source assets down to the runtime
  • Collaborate effectively with programmers, designers and artists across the studio to gather requirements and help to troubleshoot the problems
  • Profile, identify and optimize bottlenecks in complex data processing pipelines and tools (performance, memory, IO)
  • Work independently to complete assigned projects with limited supervision

Requirements :

  • Minimum five years of professional programming experience in game engine or pipeline engineering roles in developing console games, VFX, or animation industry
  • Strong foundation in C++
  • Good knowledge of OpenUSD
  • Experience developing tools, plugins or exporters for one or more DCC packages such as Maya, Houdini, 3ds Max, or MotionBuilder

Preferred Experience :

  • C# or Python
  • Development of UI tools (Qt, C# / WPF or similar)
  • Solid understanding of 3D math (especially linear algebra and vector math)
  • Experience using CPU performance profiling tools (e.g. Visual Studio Profiler, Windows Performance Analyzer, Superluminal, Intel VTune)
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