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Senior Technical Artist (Rigging/Houdini) – Sports Technology

Yelzkizi

Canada

On-site

CAD 115,000 - 162,000

Full time

28 days ago

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Job summary

An established industry player is seeking a Senior Rigging Technical Artist to join their innovative team. This role involves developing next-generation content creation tools and pushing the boundaries of character deformation in real-time graphics. You will collaborate with project leadership and a talented group of Technical Artists to create impactful game features. This position offers the chance to work with cutting-edge technologies in a dynamic environment that values creativity and technical expertise. If you are passionate about game development and eager to tackle complex challenges, this is the perfect opportunity for you.

Benefits

3 weeks vacation
10 days sick time
Paid parental leave
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan
Potential for bonus and equity

Qualifications

  • 5+ years of experience in technical art/rigging/animation.
  • Proficient in Python scripting and character simulation.

Responsibilities

  • Develop rigging-centric game features and solve avatar system challenges.
  • Assist in character rigging, deformation, and script/tool development.

Skills

Technical Art
Rigging
Animation
Python
Character Simulation
Autodesk Maya
Houdini
3D Mathematics

Education

5+ years in cinematic/games production

Tools

Houdini VEX/Hscript
Git

Job description

ea.com

Job Description

This job might no longer be available.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS Tech provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

About the Role:

Are you passionate about new technologies and continually pushing the boundaries of game development? Great, so are we! EA Sports Technical Art is seeking a Senior Rigging Technical Artist to partner with project leadership and our incredible team of Technical Artists to develop the next generation of content creation tools. The work you do will have a direct business impact to EA Sports and contribute to the foundation for future technology developments.

Your Responsibilities:

As a Rigging Technical Artist you’ll help us to develop some incredible rigging-centric game features. In this role, you will be helping us push the boundaries of character deformation and solve some of the biggest unsolved avatar system challenges in real-time graphics with an incredible team. Your responsibilities and tasks will include: character rigging, character deformation/simulation, helping to prototype workflows, asset maintenance, and assisting script/tool development. TAs are expected to assume ownership of their content, and resolve technical or quality issues that arise.

Your Qualifications:

  • At least 5+ years of cinematic/games production experience working in technical art/rigging/animation.
  • Knowledge designing complex skeletons, control rigs, secondary animation.
  • Effective at communicating with different audiences: artists, engineers, managers.
  • Highly organized and with careful attention to detail.
  • Proficient scripting/programming in Python (knowledge of Houdini VEX/Hscript a bonus).
  • Character simulation experience.
  • Experience with Autodesk Maya.
  • Experience with Houdini and Vellum - Cloth/Muscle simulation.
  • Experience with procedural rigging.
  • Knowledge of human anatomy and animation principles.
  • A willingness to jump into the unknown and help solve new problems to resolve technical challenges and limitations.
  • A Passion for Games!

Great To Have:

  • Experience with game engines (commercial or proprietary).
  • Experience with Git and code review.
  • Experience with / understanding of 3D mathematics.
  • Familiarity with motion capture (data + acquisition).

BC COMPENSATION AND BENEFITS:

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES:

• British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

How to Apply

Apply via: https://ea.gr8people.com/jobs/184144/senior-technical-artist-rigginghoudini-sports-technology

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