Senior Technical Artist - Real-Time UE5 Open World

SkyBox Labs

Burnaby

Hybrid

CAD 102,000 - 140,000

Full time

10 days ago

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Benefits offered by this job

Annual bonus and RRSP matching 3%
Comprehensive health benefits
Flexible hybrid working
3 weeks vacation
SkyBox University
Employee events

Job summary

SkyBox Labs is seeking a Senior Technical Artist to join our team for a AAA co-development project. You’ll establish technical foundations, worldbuilding workflows, and real-time optimization for large UE5 environments, collaborating with a partner studio to enable artists and level designers to iterate efficiently.

With 7+ years in Technical Art or Environment Art and deep UE5/Houdini/PCG mastery, you will own high-level, open-ended challenges, guide artists, and deliver robust technical

Qualifications

  • 7+ years of professional game development experience in Technical Art or Environment Art, with a heavy focus on technical workflows, environment pipelines, and performance optimization, including at least one shipped major AAA title.
  • Deep hands-on expertise with Unreal Engine 5, Houdini, and Unreal's Procedural Content Generation (PCG) framework.
  • Open World Optimization: Proven track record of optimizing complex UE5 environments and implementing content pipelines that balance high visual fidelity with strict runtime performance targets.
  • Editor Tooling & Automation: Strong experience developing editor utility tools, custom editor interfaces, and automated workflows within Unreal Engine.
  • Strong Social & Communication Skills: Excellent interpersonal and communication skills with a natural ability to guide artists, convey complex technical concepts clearly, and act as an informal technical lead across teams.

Responsibilities

  • Real-Time Performance & Optimization: Establish and enforce content creation best practices for large open-world environments in UE5; perform real-time profiling, diagnose bottlenecks, and drive optimization solutions across geometry, materials, and streaming.
  • Worldbuilding & Procedural Pipelines: Design, build, and support high-level procedural systems (PCG, Blueprints, Houdini) for open-world environment creation, including terrain workflows, road/spline tools, and automated asset placement systems.
  • Editor Tooling & Artist Efficiency: Develop custom Unreal Engine editor tools, utility widgets, actor workflows, and workflow automations that maximize iteration speed and team efficiency for level artists and environment teams.
  • Cross-Discipline Collaboration & Guidance: Act as a technical guide and force multiplier for the art team—providing clear documentation, establishing standards, and offering day-to-day technical direction to bridge artistic goals with engine performance limits.
  • Proactive Problem-Solving & Communication: Navigate high-level design concepts and incomplete specs with autonomy—taking ownership to investigate technical paths, communicate proactively across disciplines to resolve ambiguity, and deliver robust technical solutions.

Skills

Unreal Engine 5
Houdini
PCG
Open World Perf
Editor Tools
Automation
Communication
Autonomy
Artistic Vision

Tools

Unreal Engine 5
Houdini
Blueprints
Python

Job description

SkyBox Labs is seeking a Senior Technical Artist to join our team for a AAA co-development project. You’ll establish technical foundations, worldbuilding workflows, and real-time optimization for large UE5 environments, collaborating with a partner studio to enable artists and level designers to iterate efficiently.

With 7+ years in Technical Art or Environment Art and deep UE5/Houdini/PCG mastery, you will own high-level, open-ended challenges, guide artists, and deliver robust technical

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