Senior Technical Artist (DCC/Tools) - UFC

Kibbi Technologies Inc.

Vancouver

On-site

CAD 122,000 - 171,000

Full time

5 days ago
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Benefits offered by this job

Onsite 3 days/week
Vacation 3 weeks/year
Sick leave 10 days/year
EI/QPIP top-up
Health/dental/vision
Retirement plan
Bonus eligibility

Job summary

Electronic Arts, based in Vancouver, is seeking a Senior Technical Artist to lead pipelines and tool development for the UFC content team. In this on-site role, you will collaborate with artists and engineers to deliver cutting-edge graphics workflows and mentor junior technical artists.

You will drive prototyping, debugging and optimization efforts while shaping technical direction for real-time content creation. The position emphasizes collaboration, skill, and a passion for game tech.

Qualifications

  • 7+ years in cinematic/games/technical art/pipeline production on shipped titles.
  • Bachelor’s degree or equivalent in a related field.
  • Exceptional communication and collaboration to align artists, engineers and leadership.
  • Expert-level Python and/or C#; C++ is a strong plus.
  • Proven experience with Maya, Houdini, Substance Suite and modern game engines.
  • Ability to design, implement and maintain complex tools and pipelines from the ground up.
  • Experience with AI-assisted development tools to prototype and automate workflows.
  • Proven leadership and mentoring of other technical artists.

Responsibilities

  • Lead the development and implementation of pipelines, workflows and tech innovations for UFC content creators.
  • Mentor team, set standards and influence technical direction.
  • Own complex technical challenges from identification to resolution with best-in-class workflows.
  • Report to the Associate Technical Art Director.

Skills

Python
C#
C++
Communication
Mentoring
Debugging
Leadership
Problem solving

Education

Bachelor's degree in a related field

Tools

Maya
Houdini
Substance Suite
Game engines

Job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology. Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

Your Responsibilities

As a Senior Technical Artist (TA), you will lead the development and implementation of cutting‑edge pipelines, workflows, and technology innovations used by UFC content creators. As a senior member of a central team, you will act as a key strategic partner to our development teams, driving the creation of shared, scalable, and forward‑thinking solutions. Your responsibilities will extend beyond project execution to include mentorship, setting standards, and influencing technical direction. You will take proactive ownership of the most complex technical challenges, guiding them from identification to resolution and ensuring our content creation technology remains best‑in‑class. You will report to an Associate Technical Art Director on the EA SPORTS UFC team.

Your Qualifications
  • 7+ years of cinematic/games/technical art/pipeline production experience, with a proven track record in a technical art role on multiple shipped titles.
  • A bachelor's degree (or equivalent experience) in a related field.
  • Exceptional communication and collaboration skills, with a demonstrated ability to influence and align artists, engineers, and leadership.
  • Expert-level proficiency in Python and/or C#. Experience with C++ is a strong plus.
  • Deep, production‑proven expertise with multiple 2D/3D art packages (e.g., Maya, Houdini, Substance Suite) and modern game engines.
  • Demonstrated ability to design, implement, and maintain complex tools and pipelines from the ground up.
  • Experience in utilizing AI‑assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI‑generated code.
  • A history of leading the resolution of complex technical issues and a mastery of debugging and optimization techniques.
  • Proven experience in mentoring other technical artists and providing technical leadership on projects.
  • A proactive and forward‑thinking mindset, constantly seeking to innovate and solve the next generation of technical art challenges.
  • A deep Passion for Games and a desire to push the boundaries of real‑time graphics and content creation.
Pay Transparency - North America
Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES
  • British Columbia (depending on location e.g. Vancouver vs. Victoria)
    • $122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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