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Join a dynamic team at a forward-thinking company as a Senior Technical Artist focusing on character development for an exciting skateboarding game. This role offers the chance to collaborate with talented artists and engineers, bringing to life the joy of skateboarding through innovative content creation. With hybrid and remote work options, you can contribute to a geo-diverse studio that values inclusivity and creativity. If you have a passion for game development and a strong background in technical artistry, this is your opportunity to make a significant impact in a fun and engaging environment.
ea.com
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Location: Hybrid and Remote work options available across most North America locations.
WE MAKE FUN...FUNNER.
We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate, we aim to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can work from home, in the office, or a hybrid of both.
This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.
We are looking for an experienced character Technical Artist to join the Skate team. You will report to the Technical Art Director of Characters within the project.
Responsibilities:
As a character-focused Senior Technical Artist at Full Circle, you will join a team of character specialists to bring to life the joy of skateboarding. You will collaborate with artists, engineers, and animators to build, set up, and maintain systems for Skate's complex create-a-skater feature. Your work will involve content creation support from digital content creation platforms (DCC) through to the game, focusing on models, materials, deformation, and animation. You will work closely with the rigging team, so a good understanding of rigging is required, though skinning expertise is not necessary as that will be handled by the rigging team.
Qualifications:
Experience:
Minimum of 5 years of experience or shipping at least one title from preproduction through post-launch support, with direct involvement in character development.
Coding skills:
Proficiency in Python, especially within Maya, and knowledge of C# is highly desirable.
DCC experience:
Experience with Maya, Photoshop, Perforce (Helix), and at least one major IDE. Experience with Houdini or Adobe Painter is a plus.
Other considerations:
Experience with licensed content, wardrobe production, cloth simulation, deformers, LOD generation, or procedural workflows is highly valued.
Apply via: https://ea.gr8people.com/jobs/183628/senior-technical-artist-characters-skatehybridremote