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An innovative studio is on the lookout for a Senior Technical Artist to spearhead the development of procedural content systems. This role focuses on enhancing workflows and pipelines using Houdini and Unreal Engine, ensuring high-quality results in game development. You'll collaborate closely with designers and programmers, optimizing systems for performance while providing mentorship to the team. If you thrive in a dynamic environment where creativity and autonomy are valued, this opportunity is perfect for you to make a significant impact in the gaming industry.
Yellow Brick Games is seeking a Senior Technical Artist with expertise in Houdini and Unreal Engine to drive the development of procedural content systems, primarily focused on the new PCG (Procedural Content Generation) feature in Unreal Engine. You will work closely with designers, artists, and programmers to build tools, workflows, and pipelines that enhance procedural content creation, ensuring high-quality, performant results. As part of a smaller studio, we value autonomy, proactivity, and the ability to create and act on your own tasks. Yellow Brick Games is based in Quebec City, Canada, and we are open to discuss remote-work situations. We are committed to diversity and all qualified applicants will receive consideration for employment without regard to place of origin, age, status, religious beliefs, personal orientations, or physical condition.
Tell us why you'd be the ideal candidate by sending us a brief word of introduction, along with your resume as an attachment. Please indicate the position you are applying for in the subject line.