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Walt Disney Animation Studios seeks an engineer for the Production Technology team. This role focuses on developing user-friendly tools and back-end solutions for media management and video playback, working collaboratively with artists and technical teams to enhance the creative process. The position offers a chance to make impactful contributions in a dynamic, cutting-edge environment.
At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us, and uses the code we develop daily.
We are looking for an engineer to join our Production Technology team, developing user-facing tools and back-end solutions for media management and video playback applications.
In this role, you will partner with artists, production and technology leadership, technical directors, cross-team software engineers, and other technologists and researchers across the Walt Disney Studios.You will be supporting the creation and maintenance of our playback and review tools, which are a critical part of our creative process. This is a highly collaborative role as you will be interfacing directly with your user base, and implementing groundbreaking features that will elevate the way we review and create animated content.
This is a 12 month, fixed-term contract position.
Develop and extend the API of dpix, our proprietary media management application.
Improve and create new customizations of RV, Autodesk’s Playback App, which includes: Advanced Color Pipeline, real-time synced reviews between desktop and mobile devices with highly-latent connections, and visual draw-over feedback
Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces.
Work hand in hand with artists and a team of cross-site developers to make the tools we need for the incredibly complex characters/environments featured in our content.
Develop on top of a highly performant, extendable in-house application framework.
Develop new artist-centric interaction models using the latest hardware and technologies.
The ability to produce readable and testable code, with excellent problem solving, troubleshooting, and debugging skills
Excellent collaboration skills, including with end users, providing guidance and coordinating feedback
Ability to collaborate with team members across different disciplines
You care deeply about craftsmanship in your software, and can work backwards from the customer experience.
Excellent written and verbal communication skills.
5+ years designing and developing complex user-facing software, ideally in a studio environment
Proficiency in Python
Proficiency developing back-end data management solutions utilizing SQL and/or NoSQL databases
An understanding of Studio production processes and workflows used in filmmaking
Familiarity with OpenColorIO, OpenImageIO, and/or OpenTimelineIO
BS in Computer Science, Computer Engineering, Electrical Engineering or equivalent experience.