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Senior Software Engineer

Electronic Arts (EA)

Montreal

On-site

CAD 133,000 - 194,000

Full time

Yesterday
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Job summary

Join Electronic Arts (EA) as a Senior Software Engineer and lead initiatives in building innovative tools for game development. In this mid-senior level position, you will collaborate with product managers, mentor junior engineers, and develop key features for Skybuild. With a competitive salary and comprehensive benefits, this is an opportunity to influence game development at one of the world's leading entertainment companies.

Benefits

Vacation (3 weeks per year to start)
10 days per year of sick time
Paid top-up to benefits for parental leave
Extended health/dental/vision coverage
Life insurance
Disability insurance
Retirement plan
Potential for bonuses and equity

Qualifications

  • 8+ years as a Software Developer with increasing responsibility.
  • Experience working on large-scale Build and Release (AAA game).
  • Experience with public cloud infrastructure (AWS, GCP, Azure).

Responsibilities

  • Develop key features for the Skybuild ecosystem.
  • Collaborate with product managers to identify requirements.
  • Mentor other engineers and support their growth.

Skills

Programming Languages
CI/CD
Risk Management
Communication Skills

Education

Bachelor's degree in Computer Science or related field

Tools

Git
Jenkins
Azure DevOps

Job description

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Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

  • Focus around Build Technology

Who We Are

Game Production Solutions (GPS) is part of the Game Development Experience (GDX) group at Electronic Arts. Our mission is to empower game creators by building tools, services, and data-driven insights that accelerate game development. We strive to provide internal game teams with best-in-class tooling for creating large games quickly and efficiently.

About The Role

We are looking for a Senior Software Engineer to lead our efforts in building Skybuild : a world-class ecosystem for builds and preflights, for a number of EA Games. This role will partner closely with product teams, mentor other engineers, and take ownership of key features in the Skybuild ecosystem.

What You'll Do

  • Develop key features for Skybuild.
  • Collaborate with product managers and stakeholders to identify key requirements that support strategic decisions.
  • Mentor other engineers, supporting their growth and technical development.
  • Translate product and business needs into clear, actionable engineering requirements.
  • Ensure solutions follow best practices for reliability, performance, and usability.

Technical Skills

  • Programming Languages : Go, C#, Powershell, Bash (or similar)
  • Version Control & CI / CD : Git, GitHub / GitLab, and CI / CD workflows
  • Build pipelines : One or more of : Jenkins, Azure DevOps, GitLab, TeamCity or equivalent

Qualifications

  • Experience working on large-scale Build and Release (example : a AAA game), or a large-scale collaborative platform (example : a DevOps platform).
  • A comprehensive understanding of the CI / CD space.
  • 8+ years as a Software Developer, with increasing levels of responsibility.
  • Experience working with public cloud infrastructure (one / more of AWS, GCP, or Azure).
  • Proficiency in risk management, able to identify potential issues and create mitigation strategies.
  • Good written and verbal communication skills across a wide area (including documentation, issue tracking tickets and public presentations).
  • Comfortable working in a hybrid environment.
  • Willing to travel to meet with team members and partners in person.
  • Bachelor's degree in one of Computer Science (or related technical field) or equivalent practical experience

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • 133,400 - $193,200 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI / QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental / adoption leave), extended health / dental / vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Seniority level

Seniority level

Mid-Senior level

Employment type

Employment type

Full-time

Job function

Job function

Engineering and Information Technology

Entertainment Providers

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