Enable job alerts via email!

Senior Researcher - Real Time Rendering

Huawei Technologies Canada Co., Ltd.

Burnaby

On-site

CAD 78,000 - 168,000

Full time

4 days ago
Be an early applicant

Job summary

A leading technology firm in Metro Vancouver is seeking a Senior Researcher to design and develop real-time computer graphics rendering systems. The ideal candidate has a BSc in Computer Science/Engineering and hands-on experience in real-time rendering techniques, C/C++, and GPU performance optimization. The position offers a competitive compensation range of $78,000 to $168,000 annually based on experience.

Qualifications

  • Hands-on experience in designing real-time rendering systems and features.
  • Minimum 2 years of researching & engineering experience.
  • Knowledge of GPU architectures is an asset.

Responsibilities

  • Design and develop real-time computer graphics rendering systems on devices.
  • Profile and optimize GPU/CPU performance on multiple platforms.
  • Research the newest graphics algorithms and technologies used in 3D applications and games.

Skills

C/C++
Real-time rendering systems
Object-oriented design
Vulkan
OpenGL ES
DirectX

Education

BSc degree in Computer Science/Engineering or equivalent experience
Job description
Overview

Huawei Canada has an immediate 12-month contract opening for a Senior Researcher.

About the team

The Software-Hardware System Optimization Lab continuously improves the power efficiency and performance of smartphone products through software-hardware systems optimization and architecture innovation. We keep tracking the trends of cutting-edge technologies, building the competitive strength of mobile AI, graphics, multimedia, and software architecture for mobile phone products.

About the job
  • Design and develop real-time computer graphics rendering systems on devices.
  • Design cutting-edge rendering techniques, including shaders and content pipeline.
  • Profile and optimize GPU/CPU performance on multiple platforms.
  • Research the newest graphics algorithms and technologies used in 3D applications and games.
  • The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
About the ideal candidate
  • BSc degree in Computer Science/Engineering or equivalent experience.
  • Hands-on experience in designing real-time rendering systems and features.
  • Experience with one of the following APIs: Vulkan, OpenGL ES, DirectX.
  • Skilled in C/C++ and experience in object-oriented design and implementation.
  • Minimum 2 years of researching & engineering experience.
  • Knowledge of GPU architectures is an asset.
  • Console development experience is an asset.
Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.