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Senior Principal Software Developer - Graphics Platform

Autodesk

Calgary

Hybrid

CAD 120,000 - 180,000

Full time

2 days ago
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Job summary

A forward-thinking company is seeking a Senior Principal Software Developer to modernize its Graphics Platform. This role involves collaborating with a talented technical team to enhance graphics technology across various applications. You will engage with industry leaders, adopt open standards, and contribute to the development of a USD-based graphics pipeline for web, mobile, and desktop. If you are passionate about cutting-edge graphics technology and have extensive experience in architecting graphics frameworks, this is an exciting opportunity to make a significant impact in a dynamic environment.

Qualifications

  • 15+ years of experience in architecting and delivering graphics frameworks.
  • Advanced C++ optimization and debugging skills.
  • Excellent understanding of modern design patterns.

Responsibilities

  • Architect and design next-gen desktop graphics platform for 2D/3D applications.
  • Collaborate with Autodesk Product Team and external partners.
  • Represent Autodesk at industry conferences and consortium meetings.

Skills

C++ Optimization
Graphics APIs (Vulkan, DirectX 12, Metal, OpenGL, WebGPU)
Shader Languages (SPIR-V, HLSL, MetalSL)
Design Patterns
Object-Oriented Development
Data Oriented Design
Multi-threaded Programming
Excellent Communication Skills

Education

Bachelor's Degree in Computer Science

Tools

Git
Github
Jenkins
CMake
Docker
Python

Job description

Autodesk Graphics Platform (AGP) Team is seeking a Senior Principal Software Developer to work on AGP (Autodesk Graphics Platform) - a shared graphics system used by many Autodesk applications, including Fusion, Revit, Inventor, 3ds Max, and Maya.

You will join a talented technical team in undertaking a complete modernization of the Graphics components - providing Autodesk applications with the ability to support, and exploit, the latest and future generations of graphics technology.

You will help us to shape and adopt Open Standards and Open Source through active industry engagement (Khronos, ASWF, etc), and develop USD-Based, Graphics Pipeline for Web, Mobile, and Desktop.

This role is hybrid. Autodesk supports FLEX working model.

You will report to Senior Engineering Manager, Graphics.

Responsibilities

  • Responsible for architecture and design and contributing to the implementation of next-generation desktop graphics platform meant for 2D / 3D Design & Drafting, 3D Computer Animation, Modelling & Rendering applications
  • Work with Autodesk Product Team's architects and implementation teams to understand their needs, improve the designs based on their inputs and promote Autodesk Graphics Platform
  • Collaborate with external partners in the graphics domain (Nvidia, AMD, Intel, Microsoft, Apple, Pixar, ILM etc) to stay abreast of the latest developments on their platforms and incorporate necessary changes in the design of the AGP and form alliances on open-source projects when feasible for accelerated co-development
  • As a graphics expert, represent Autodesk at industry conferences and participate in the industry consortium meetings
  • Help the engineering team deliver value on a regular cadence using agile methodologies and principles

Minimum Qualifications

  • Bachelor's degree or higher in Computer Science or equivalent experience
  • 15+ years of experience in architecting, designing & delivering graphics frameworks that use modern Graphics APIs (Vulkan / DirectX 12 / Metal / OpenGL / WebGPU) and shader languages like SPIR-V / HLSL / MetalSL meant for DCC applications
  • Advanced C++ optimization / debugging and experience with Graphics domain profiling tools
  • Excellent understanding of Design Patterns, Object-Oriented development and Data Oriented Design using Modern C++
  • Excellent oral and written communication skills

Preferred Qualifications

  • Linux and Metal development experience is a huge plus
  • Advanced multi-threaded programming skills
  • Familiarity with Emscripten and cross compiling tools and APIs
  • Familiarity with USD, Hydra, and MaterialX desired
  • Experience with mobile device development a plus
  • Git / Github knowledge
  • Knowledge of build and deployment technologies, such as Jenkins, CMake, Docker containers, and Python
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