We’re looking for a senior-level engineer to help shape the GPU backend of a production-proven renderer used by leading studios and artists worldwide. You'll work at the heart of a compute framework, focusing on supporting and optimizing for Apple’s Metal API. This is a critical role with real impact—ideal for someone who wants to push GPU performance and work directly with platform vendors.
Responsibilities:
- Own and evolve support for Apple’s Metal API across our renderer’s compute backend
- Improve performance, stability, and compatibility across macOS and other supported platforms
- Collaborate with rendering and infrastructure teams to optimize GPU integration
- Work closely with hardware partners (including Apple) to ensure forward compatibility and performance alignment
- Influence the technical direction of compute infrastructure used in high-end production rendering
Qualifications:
- Degree in Computer Science, Engineering, Physics, Mathematics, or related technical field
- Deep knowledge of Metal or a strong desire to become an expert
- C++ expertise and familiarity with modern development workflows (Git, CMake)
- Bonus: knowledge of CUDA and/or HIP
- Passion for GPU performance, rendering, and cross-platform development
- Clear communicator and collaborative mindset
Why Join Us?
- You’ll work on a product trusted by top-tier studios in film, VFX, and design
- You’ll help shape the future of GPU compute on Apple platforms
- You’ll collaborate with a highly skilled, international team and influence a widely adopted rendering engine
If this role aligns with your skills and interests, apply now—we’d love to hear from you.