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Senior Lighting Artist [Junction Cinematics]

Ubisoft

Toronto

Hybrid

CAD 70,000 - 90,000

Full time

Today
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Job summary

A leading gaming company in Toronto is seeking a Senior Lighting Artist to craft immersive lighting for in-game cinematics. The ideal candidate has over 6 years of experience in game development or VFX production, a strong understanding of cinematic concepts, and proficiency with industry-standard tools. This role offers a hybrid work model, promoting work-life balance while ensuring teamwork is maintained.

Benefits

Hybrid work model
Work-life balance opportunities

Qualifications

  • 6+ years of experience in Game Development or Film/Visual Effects (VFX) production.
  • Strong understanding of cinematic concepts, such as composition and color theory.
  • Solid expertise in working within technical and artistic constraints.

Responsibilities

  • Collaborate with the Cinematic Director and Lighting Lead to define visual style.
  • Execute artistic direction shared by stakeholders.
  • Utilize game engine tools for high-quality results.

Skills

Game Development
Cinematic concepts
Houdini
Maya
3DS MAX
Blender
Ray tracing
Path tracing
Adobe Photoshop
Adobe After Effects
Jira
ShotGrid/Flow
Perforce
Job description
Job Description

As a Senior Lighting Artist at Ubi Toronto, you will play a key role on our Cinematics team, crafting immersive lighting for in-game cinematics. You’ll collaborate with multidisciplinary teams to create mood and atmosphere that align with the artistic direction of the game.

What you’ll do
  • Collaborate with the Cinematic Director and Lighting Lead to define and maintain the visual style and lighting quality.
  • Bring the artistic vision to life by executing the specific artistic direction shared by key stakeholders.
  • Utilize game engine tools to achieve consistently high-quality results while balancing artistic and technical constraints.
  • Serve as a reference for your team on both artistic and technical elements.
  • Innovate and implement more efficient workflows and processes.
  • Collaborate with artists, technical artists, and developers to ensure smooth resource production.
  • Plan, estimate, and prioritize tasks to meet production schedules and deadlines.
  • Communicate and validate creative direction with stakeholders, ensuring consistency across the team.
  • Optimize work to maintain a balance between quality and performance.
  • Share best practices, production pipelines, and workflows with the team.
Qualifications

What you bring to the team

  • 6+ years of experience in Game Development or Film/Visual Effects (VFX) production.
  • Strong understanding of cinematic concepts, such as composition and color theory.
  • Proficiency with tools like Houdini, Maya, 3DS MAX, or Blender, and experience with Ray and Path tracing render engines (Arnold, Vray, Redshift, Cycles).
  • Solid expertise in working within technical and artistic constraints in both realtime game engines and pre-rendered mediums.
  • Knowledge of Adobe Photoshop and/or After Effects.
  • Familiarity with project tracking (Jira, ShotGrid/Flow) and data management tools (e.g., Perforce).
  • Awareness of AAA production constraints and game development processes.

What to send our way

  • Your CV highlighting your education, experience, and relevant skills.
  • A portfolio showcasing your best lighting work (attach images or provide a link to your personal website or online portfolio).
Additional Information

About us

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance, and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note that some roles are fully office-based and are not eligible for hybrid work.

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