Enable job alerts via email!

Senior Gameplay Software Engineer (Unreal Engine 5)

Blackbird Interactive

Canada

Remote

CAD 105,000 - 155,000

Full time

3 days ago
Be an early applicant

Job summary

A leading game studio in Canada is hiring a Senior Gameplay Engineer to drive gameplay system design using C++ and Unreal Engine. Candidates should have over 5 years of experience in game development and be able to collaborate closely with design and production teams. This position supports a four-day work week and remote work within Canada.

Qualifications

  • 5+ years of professional experience with C++ in Unreal Engine 4 or 5.
  • Strong track record of gameplay system development.
  • Experience with performance profiling, memory budgeting, and debugging tools.

Responsibilities

  • Lead the development of player-facing mechanics such as traversal and combat.
  • Define modular, scalable gameplay frameworks for PC and console.
  • Profile, analyze, and optimize gameplay systems across platforms.

Skills

C++
Unreal Engine 4/5
Gameplay system development
Performance profiling
Cross-disciplinary collaboration

Education

BSc in Computer Science or related field

Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing afour-day work weekas well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects. These include both world-class IPs and our own creations across multiple genres and platforms.

In 2022, we introduced a four-day work week and continue to support in-studio, remote (within Canada), and hybrid work arrangements as permanent options for all employees.

We’re looking for a senior gameplay engineer to drive the design and implementation of moment-to-moment systems that define the player experience. You’ll partner closely with design, art, and production to shape gameplay architecture, solve cross-disciplinary challenges, and mentor engineers while pushing the boundaries of what's possible in Unreal Engine 5.

This role is remote-friendly in Canada (Pacific-time overlap required).


What You’ll Tackle
  • Gameplay Systems Ownership – Lead the development of player-facing mechanics such as traversal, combat, interaction, and abilities in C++ and Blueprints.
  • Technical Architecture – Define modular, scalable gameplay frameworks that empower content creators, support networked play, and scale across PC and console SKUs.
  • Cross-functional Leadership – Collaborate deeply with design, animation, audio, and production to ensure features are robust, performant, and aligned with creative goals.
  • Performance & Optimization – Profile, analyze, and optimize gameplay systems across platforms to meet performance and memory targets.
  • Mentorship & Code Quality – Provide technical mentorship, guide best practices, and elevate the engineering team through thoughtful code reviews and pair programming.
  • Innovation & Exploration – Prototype and evaluate new gameplay paradigms, stay current with UE5 tech (e.g. GAS, MassEntity, Chaos), and lead knowledge-sharing initiatives within the studio.
You’ll Thrive Here If You…
  • Have 5+ years of professional experience with C++ in Unreal Engine 4 or 5, with a strong track record of gameplay system development.
  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
  • Have shipped multiple titles, including at least one where you owned significant gameplay features from concept to release.
  • Excel at bridging design vision with technical execution, and enjoy collaborating across disciplines.
  • Think critically about player experience, systemic design, and clean abstraction.
  • Are experienced with performance profiling, memory budgeting, and debugging tools.
  • Communicate clearly, advocate for efficiency, and lead by example in engineering culture.
Bonus XP
  • Deep experience with Gameplay Ability System, MassEntity, or custom gameplay frameworks.
  • Experience leading gameplay teams or mentoring mid/junior engineers.
  • Familiarity with animation programming, AI behavior systems, or multiplayer gameplay logic.
  • Passion for empowering designers through tools, data-driven systems, or scripting APIs.
  • Strong advocate for accessibility, player expression, and diverse playstyles.


$105,000 - $155,000 a year
Get your free, confidential resume review.
or drag and drop a PDF, DOC, DOCX, ODT, or PAGES file up to 5MB.

Similar jobs