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Electronic Arts in the Vancouver area seeks an experienced Systems Designer to own progression, economies, rewards, and rules systems for large-scale titles, including creator-facing components. You will ensure systems scale to millions of players and thousands of creators, with safety and balance at the core.
You will collaborate with engineering and research to define data schemas, telemetry, and dashboards, while building agent-driven simulations and guardrails for creator tools.
Electronic Arts in the Vancouver area seeks an experienced Systems Designer to own progression, economies, rewards, and rules systems for large-scale titles, including creator-facing components. You will ensure systems scale to millions of players and thousands of creators, with safety and balance at the core.
You will collaborate with engineering and research to define data schemas, telemetry, and dashboards, while building agent-driven simulations and guardrails for creator tools.