Senior Game Designer: Systems & Economy Architect

Electronic Arts

Vancouver

Hybrid

CAD 120,000 - 180,000

Full time

14 days+

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Job summary

Electronic Arts in the Vancouver area seeks an experienced Systems Designer to own progression, economies, rewards, and rules systems for large-scale titles, including creator-facing components. You will ensure systems scale to millions of players and thousands of creators, with safety and balance at the core.

You will collaborate with engineering and research to define data schemas, telemetry, and dashboards, while building agent-driven simulations and guardrails for creator tools.

Qualifications

  • 8+ years of professional game design experience with shipped titles and owned systems.
  • Strong quantitative modeling, probability, statistics, and simulation skills.
  • Scripting and data skills (Python, SQL) plus engine scripting (Lua, Blueprint, C#).
  • Experience with telemetry, dashboards, and data-driven design decisions.

Responsibilities

  • Design, model, and maintain scalable, stable game systems.
  • Align design with engine architecture, data pipelines, and technical strategy.
  • Refine player and creator journeys across sessions and lifetime.
  • Define telemetry, KPIs, and health metrics for systems shipped.
  • Build agent-driven simulations to test balance and guardrails before launch.

Skills

Game design
Data analysis
Python
SQL
Lua
C#
Blueprint
AI tools

Tools

Jenkins
GitLab
Perforce
Git

Job description

Electronic Arts in the Vancouver area seeks an experienced Systems Designer to own progression, economies, rewards, and rules systems for large-scale titles, including creator-facing components. You will ensure systems scale to millions of players and thousands of creators, with safety and balance at the core.

You will collaborate with engineering and research to define data schemas, telemetry, and dashboards, while building agent-driven simulations and guardrails for creator tools.

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