Directeur principal de l'expérience / Senior Experience Director

Electronic Arts

Montreal (administrative region)

On-site

CAD 222,000 - 319,000

Full time

14 days+
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Benefits offered by this job

Paid time off
Health insurance
401(k)

Job summary

A leading game development company in Montreal is seeking a Senior Experience Director. This role involves defining the vision for player engagement systems, leading cross-functional teams, and ensuring the best experiences within the Battlefield franchise. Candidates should have over 5 years of experience in game design leadership with a focus on meta systems. The company offers a creative environment where innovation thrives, with competitive benefits including ample paid time off and comprehensive health coverage.

Qualifications

  • 5+ years of experience in game team leadership.
  • Experience in designing player-focused systems.
  • Strong understanding of player motivations.
  • Demonstrated success in the gaming industry.
  • Strong communication and cross-functional leadership abilities.

Responsibilities

  • Lead the creation of meta experiences for players.
  • Mobilize teams for collaboration across disciplines.
  • Guide execution from vision to implementation.
  • Foster a learning-oriented environment with diverse perspectives.
  • Mentor and elevate talent within the design organization.

Skills

Leadership in game design
Meta design systems
Player empathy
Communication
Collaboration

Job description

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Senior Experience Director

Holistic Visionary, Designer and Executor for World Class Meta Experiences.

Battlefield is a storied franchise renowned for uncompromising combat gameplay and all-out warfare, for over two decades. 100 million players and 5 billion hours played later, Battlefield Studios is defining the future of the first-person shooter with the biggest launch in franchise history with Battlefield 6, and a new era beginning with a new free-to-play universe with Battlefield REDSEC .

United under the banner of Battlefield Studios, 4 world-class teams across Criterion, DICE, Motive, and Ripple Effect have come together to focus on the future of the franchise, a connected Battlefield universe filled with immersive experiences built on our unique DNA.

We are looking for a Senior Experience Director to join us in our mission to create the most entertaining gaming franchise in the world—and to continually raise the bar for both Battlefield and the industry.

In this highly visible leadership role, you will lead the vision and creation of a wildly entertaining and compelling meta experience for players - from fun and challenging progression systems that inspire players, to elegant economy designs that bring fun in rewards, to social systems that enable players to meet and connect with one another and UX and UI interfaces and designs that enable players to have the best experiences inside our iconic franchise.

This role is ideal for candidates with strong creative skills to push boundaries and create new ones and are able to come up with designs that delight players. In addition, this leader enjoys working across teams and functions to both mine for the best ideas and to leverage talents for world-class implementation.

What You’ll Do

Create Wildly Entertaining Vision by defining and guiding the long-term direction for Progression, Economy, Social, and Engagement systems. Ensuring alignment with the overall game vision, product strategy and player experience goals.

Mobilize world class teams to create the designs by evolving processes and structures within the design team and across disciplines—including technology and product management—to support shared, large-scale goals.

Guide the world-class execution from high-level vision through implementation, iteration, and live operation

Foster perpetual learning, improvement environment where diverse perspectives are valued and innovation thrives

Master collaboration to inspire and unite teams across studios, time zones, operating within a multi-product environment - driving shared vision and exceptional player experiences.

Communicate vision and intent, and design thinking - articulating goals, trade-offs, constraints, and risks to partners across design, product, engineering, UX, and leadership.

Mentor, coach, and elevate talent around you - fostering growth, strengthening craft excellence, and building a resilient, high-performing design organization.

What We’re Looking For

5+ years of experience leading game teams and defining player-focused meta systems and design direction in a live service environment.

Experience and passion for meta design systems. Ways to keep players entertained across progression, social, and live services.

Deep empathy and understanding of player needs and motivations.

Demonstrated success in the gaming industry

Strong understanding of mass-market player appeal , with the ability to innovate within established genres and expectations

A player-first mindset balanced with strong product and business awareness

Required Qualifications

At least one shipped title in a design creative leadership role working in Progression, Economy, and/or Social systems

Love and passion for meta and design

Excellent communicator and collaborator

Thrives in leading cross-functional teams

Demonstrated success in designing highly engaging games

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on a applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

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