Senior Engine Programmer

Torn Banner

Toronto

Hybrid

CAD 130,000 - 170,000

Full time

14 days+

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Benefits offered by this job

Vacation allowance
Stock options
Flexible schedule
Healthcare benefits
Parental leave

Job summary

Torn Banner Studios in Toronto, Canada, is seeking a Senior Engine Programmer to design, develop, and optimize engine-level systems in Unreal Engine, driving performance and stability across platforms.

You will collaborate with gameplay programmers and cross-disciplinary teams, tackle complex technical challenges, and contribute to toolchains, workflows, and the long-term evolution of the codebase.

Qualifications

  • Experience with Unreal Engine 4/5 or similar proprietary engines.
  • 5+ years of professional game programming experience.
  • Strong proficiency in modern C++.
  • Solid understanding of game engine architecture and design patterns.
  • Experience profiling, debugging, and optimizing code for performance and memory usage.

Responsibilities

  • Design, develop, debug, and optimize engine-level systems in Unreal Engine.
  • Profile and optimize performance across target platforms.
  • Investigate crashes and memory issues; address multithreading challenges.
  • Collaborate with gameplay programmers and cross-disciplinary teams.
  • Improve development workflows, tools, pipelines, and engine architecture.
  • Contribute to codebase stability, maintainability, and evolution.

Skills

Unreal Engine
C++
Engine architecture
Profiling
Debugging
Collaboration
Self-motivated
Learning mindset

Education

Bachelor's or Master's in CS/CE

Job description

The Company

Torn Banner Studios is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we've continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.

The Role

We are seeking an experienced Senior Engine Programmer to play a key role in developing and maintaining the core technology that powers our games. You will work with Unreal Engine, tackling technical challenges related to performance, stability, scalability, and platform support. This role requires strong collaboration with programmers, designers, artists, and technical specialists to deliver robust solutions that enable the team to create exceptional player experiences.

We're looking for someone who enjoys solving complex technical problems, takes initiative, and thrives in a collaborative development environment.

We offer flexible work arrangements, including remote, in-office, and hybrid options, based on the successful candidate's preference. Candidates must currently reside in Ontario or Quebec, or be willing to relocate to Ontario.

Responsibilities
  • Design, develop, debug, and optimize engine-level systems in Unreal Engine.
  • Profile, analyze, and improve performance across all target platforms.
  • Investigate and resolve crashes, memory issues, multithreading/concurrency bugs, and platform-specific challenges.
  • Collaborate with gameplay programmers and cross-disciplinary teams to develop creative technical solutions.
  • Identify opportunities to improve development workflows, tools, pipelines, and engine architecture.
  • Contribute to the stability, maintainability, and long-term evolution of the codebase.
  • Share knowledge through documentation, code reviews, and technical discussions.
  • Help foster a collaborative, positive, and quality-focused engineering culture.
  • Improve continuously the development practices, tools, and engineering processes.
Requirements
  • Experience developing with Unreal Engine 4/5 or with a similar proprietary Engine.
  • 5+ years of professional game programming experience.
  • Strong proficiency in modern C++.
  • Solid understanding of game engine architecture, software design patterns, and performance-conscious programming.
  • Experience profiling, debugging, and optimizing code for performance and memory usage.
  • Strong debugging and problem-solving skills.
  • Excellent communication and collaboration skills.
  • Self-motivated with the ability to work independently and take ownership of technical challenges
  • Passion for continuous learning, research, and adopting new technologies.
  • Bachelor's or Master's degree in Computer Science, Computer Engineering, or a related field (or equivalent professional experience).
  • Experience shipping games on PC and/or console platforms.
Bonus
  • Experience developing multiplayer games using dedicated server architecture.
  • Experience developing cross-platform titles.
  • Extensive experience with Unreal Engine.
  • Experience with physic programming
Benefits & Perks
  • 6.5 weeks paid vacation
  • Eligible for Employee Stock Options Plan
  • Flexible schedule and work location, with your choice of remote, hybrid, or on-site.
  • Healthcare & benefits plan, for you and your family
  • 100% parental leave top-up for 16 weeks, for Canadian employees.

To see our team, our office and what we do as a company visit We are Torn Banner Studios .

Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.

Compensation
  • The pay range for this role is $130,000 to 170,000 per year. The range for this role represents candidates across a wide range of skills and experience for the position. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.
Transparency on use of AI and position vacancy
  • Our recruitment process does not use artificial intelligence to automatically screen, assess, and select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.
  • One AI-enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.
  • In compliance with Ontario regulations, the advertised posting is for a currently vacant position.
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