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Senior Creature Modeler (Facial Model)

Disney

Vancouver

Hybrid

CAD 75,000 - 105,000

Full time

Yesterday
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Job summary

Join a leading company as a Senior Creature Modeler to create high-end CG creatures and characters for feature films. The ideal candidate will have a strong artistic portfolio, proven VFX experience, and a collaborative spirit to thrive in a creative environment.

Qualifications

  • 5+ years experience in a VFX studio environment.
  • Portfolio showcasing character skills and traditional artistic abilities.
  • Knowledge of industry-standard software.

Responsibilities

  • Create high-end CG creatures and characters for various projects.
  • Collaborate with leads to build the look and geometry of assets.
  • Present work and incorporate feedback during dailies.

Skills

Creativity
Knowledge of LINUX
Understanding of anatomy
Face shapes design
Character design
Illustration skills

Job description

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.

Position Summary

ILM Vancouver is growing, and we are looking for an outstanding artist to join our DMS (Digital Model Shop) team. With an emphasis on anatomy and form, as a Senior Creature Modeler you will create three dimensional CG characters, creatures and costumes for production.

At ILM, we believe a good idea is a good idea, regardless of where it comes from! Do you thrive in a creative environment? Do you enjoy sharing knowledge and learning from others? If you love art, technology, and movies, then this might be the role you’re looking for!

ILM strives to be an inclusive environment, and the DMS team embraces promising individuals with a variety backgrounds and experiences.

What You’ll Do

  • Create high end CG creatures, characters and costumes for a variety of feature film and episodic projects
  • In building creatures, you will incorporate technical expertise, artistic ability, and a great understanding of visual effects to make sure your asset meet all aesthetic and technical attributes needed for the show
  • Collaborate with the Modeling Lead / Supervisor, VFX Supervisor, and Texture Artist to identify and build the “look” for an asset
  • Build the geometry, with an understanding of how the asset will be used in the entire production process
  • Present your work in dailies and discuss all aspects of your asset as needed
  • Create face shapes, flex shapes and correctives
  • Sculpt in shot correctives to improve and push anatomy and costumes
  • Model other elements such as props or smaller hard surface builds as the project's schedule requires

What We’re Looking For

  • Portfolio demonstrating great character skills, displaying a strong understanding of anatomy, character design, face shapes, and movement
  • Portfolio demonstrating traditional artistic skills including illustration, and sculptural abilities a plus
  • 5+ years proven experience creating digital creatures and characters in a VFX studio environment. Additional Animation experience is a plus
  • A deep knowledge of film and video post production techniques and a good understanding of the full VFX pipeline
  • Strong knowledge of industry standard software
  • Knowledge of LINUX is a necessity to navigate through ILM’s production pipeline

As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.

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