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Senior C++ Programmer - Machine Learning Content Creation Technology Group

Ubisoft Entertainment

Montreal

On-site

CAD 80,000 - 120,000

Full time

2 days ago
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Job summary

Ubisoft is seeking a Senior C++ Programmer specializing in AI/ML for the Content Creation Technology Group in Montreal. You will be responsible for developing ML applications, collaborating with various teams, and enhancing the gaming experience through advanced technology. The ideal candidate will have significant experience in AI/ML, core programming skills in C++, and a passion for innovative game development.

Qualifications

  • Bachelor’s in computer science or engineering; Master’s in ML is a plus.
  • Minimum 5 years’ experience in AI/ML.
  • In-depth C++ knowledge required.

Responsibilities

  • Develop and integrate ML systems based on business needs.
  • Collaborate with data scientists and technical teams.
  • Optimize ML system performance and maintain documentation.

Skills

C++
Architecture
Memory Management
Multithreading
Machine Learning Fundamentals
Deep Learning Fundamentals

Education

Bachelor’s degree in computer science or computer engineering
Master in Machine Learning

Tools

Python
Game Engines
Database Products
Cloud-based Platforms

Job description

Senior C++ Programmer - Machine Learning Content Creation Technology Group

The Content Creation Technology Group (CCTG) is looking for a Senior AI/ML Programmer who will contribute to the development of applications in the domains of Generative AI and ML bots. The Senior AI/ML Programmer role will bring best practices and design principles to assist the team in delivering our ambitious features roadmap.

Main responsibilities:

Provide and support ML systems based on business requirements and objectives.

Establish technical designs to meet game’s needs.

Collaborate with the data science team, specialized programmers (gameplay, AI, etc.), the research team, and other stakeholders such as productions.

Develop, integrate, and maintain inference engines, libraries, and ML frameworks.

Leverage best hardware (NPU, GPU, CPU) to accelerate ML related computations

Develop systems that allow Gameplay programmers and Data scientist to easily track relevant data to train models

Develop systems to benchmark, evaluate and optimize model’s performance

Program in a clear and structured manner that is in keeping with performance, maintenance, modularity, scalability and compatibility requirements

Integrate and maintain ML systems in game engines and games.

Write unit tests and integration tests

Other responsibilities:

Creating proof of concepts, that can require model training, fine tuning, experimenting with different techniques and models.

Suggest improvements whenever necessary by designing and implementing new systems or enhancing existing ones

Conducting research to stay up to date with the latest advancements.

Documentation, presentations, and knowledge sharing to communicate complex AI concepts to both technical and non-technical collaborators.

QUALIFICATIONS

Education:

Bachelor’s degree in computer science or computer engineering or equivalent. Master in Machine Learning is an asset.

Minimum 5 years’ experience in AI/ML.

Core Skills:

In-depth knowledge of C++ required

Strong Architecture skills

A good hardware knowledge, to take advantage of multithreading, and optimize memory management.

Other Skills:

Proficient in Python is an asset.

Experience working with game engines is an asset.

A good knowledge of Database products is an asset.

A good knowledge of cloud-based platforms is an asset.

A good knowledge of machine learning and deep learning fundamentals.

LET OUR TEAM MEMBERS TELL YOU ABOUT THEIR JOB

Developers have many technologies and tools at their disposal to build games, and game engines are at their core. Timothy Dansie, technical associate producer, explains how game engines work and which ones we use at Ubisoft.

Alexandru's journey: from Game Tester to IT teams
Machine Learning, Physics Simulation, Kolmogorov Complexity, and Squishy Bunnies
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