Senior Audio Programmer - Dead by Daylight

Behaviour Santiago
Montreal, Old Toronto
CAD 80,000 - 110,000
Job description

Senior Audio Programmer – Dead by Daylight

Department and team: Publishing / Programming

Status: Permanent Full-Time

Location: Montreal, QC, Toronto, ON

The role:

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Behaviour is looking for a Senior Audio Programmer to fill a new critical role on Dead by Daylight. Dead by Daylight (DbD) is a game as a service (GaaS), and the systems team is part of a larger production that includes other programming teams, game design, art, animation, and other disciplines.

As a Senior Audio Programmer, you will:

  • Manage the technical aspect of the sound design pipeline for Dead by Daylight in collaboration with the audio director;
  • Collaborate closely with sound designers to help them achieve their medium and long-term development vision;
  • Conduct research and develop new systems that support sound design in the game;
  • Improve current system pipelines related to sound design;
  • Solve problems related to sound design in the game, such as downloading sound banks, sound element leaks, voice usage, and improving performance and memory usage.

What we're looking for:

  • Experience with the entire production cycle for multiple video games, from preproduction to live operations;
  • Comfortable with audio programming in a game;
  • Strong experience with Unreal 5 and Wwise;
  • Proficient with C++;
  • A person passionate about high-quality audio;
  • Ability to adapt to changes and work under pressure while meeting agreed deadlines.

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,300 employees worldwide. Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight, which has entertained more than 60 million players across multiple platforms. The studio is currently expanding its portfolio of original IP with multiple projects. Behaviour has also established itself as one of the world’s leading providers of external development services. The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner Bros. Discovery, and Take-Two, among many others. Over more than 30 years, Behaviour has developed an unparalleled, award-winning culture. The company was named one of the Best Places to Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards. Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), the United Kingdom (Behaviour UK - North and Behaviour UK - South) and the Netherlands (Behaviour Rotterdam).

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