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RQ09428 - UX Designer - Senior

Rubicon Path

Toronto

Hybrid

CAD 80,000 - 100,000

Full time

Yesterday
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Job summary

A leading UX design firm in Toronto is seeking a Sr. UX Deliverables Designer to lead user experience projects through various delivery phases. The role requires expertise in UX design best practices, active participation in Agile processes, and the ability to facilitate user research and usability testing. Candidates should have strong skills in UX software and a background in graphic design. This is a full-time position with a requirement to work onsite three days a week.

Qualifications

  • Expertise in UX design best practices and mobile-first responsive design.
  • 3+ years of experience in complex projects with user-centered design processes.
  • Experience in user research and usability testing.

Responsibilities

  • Facilitate user research and usability testing.
  • Create and validate user stories for developers.
  • Conduct regular usability testing sessions.

Skills

CSS
InVision
Balsamiq
HTML5
Information Architecture
UX
Usability
Wireframing
UI
Axure
Responsive Web Design
Sketch

Education

Degree or diploma in graphic design
Degree or certification in usability or human-computer interaction

Tools

JustInMind
Adobe Creative Cloud
Figma
Zeplin

Job description

Sr. UX DELIVERABLES

There are four (4) distinct delivery phases in which user experience designers (task based I&IT consultants) produce deliverables following Ontario Digital Service Design playbook which outlines the standard process for user experience design.

Delivery Phase 1) Discovery :

Before building a solution a project team needs to find out whether users need it and whether other solutions exist. The UX Designers responsibilities during this phase are to build an understanding of the problem space / statement the long and short-term business goals and the user and business needs.

Deliverables :

  • Facilitate the Kick-off meeting with the project team to produce such outputs as :
  • Business Model Canvas
  • 5 Whys
  • User Personas
  • Stakeholder Mapping
  • Strategy Map
  • Short- and Long-Term Goals
  • Fears and Challenges
  • Problem Statement
  • Facilitate user research activities to produce such outputs as :
  • User interview topic Maps a summary of interrelated topics for the user interview
  • User Interview Scripts to plan and guide user discussion
  • User Interview Synthesis (collection aggregation and analysis) of written observations recorded during each interview
  • User research findings report
  • Inception (Science Fair Day) :
  • Showcases the work and key findings from this stage to stakeholders outside of the core project team
  • Aligns entire team (business technical) on what the next steps will be
  • Planning activities for next phase (Alpha)
  • Other deliverables typically delivered in this phase include :
  • User Storyboard to communicate a story through images displayed in a sequence of panels that chronologically maps the storys main events.
  • Technical Service Blueprint a diagram that displays the entire process of service delivery including support systems by listing all the activities that happen at each stage performed by the different roles involved
  • Defined business Key Performance Indicators (KPIs)

Delivery Phase 2) Alpha :

Alpha is about testing hypotheses and experimentation. The purpose of Alpha is to determine how to meet the user needs that were identified in discovery. This phase is an opportunity to quickly test different approaches with users before building a service.

Deliverables :

  • Optionally conduct Google Ventures five (5) Day Design Sprint (or variation). This sprint is a five (5) day process for answering critical business questions through design prototyping and testing ideas with customers
  • Produce clickable prototypes of multiple possible solutions
  • Validate clickable prototypes with users through usability testing sessions and produce research findings report
  • Iterate (improve) on clickable prototypes with insights garnered from research findings report
  • Identify and document existing processes or policies that will need to change to support the new product or service
  • Produce a business proposal to justify funding for the next phase (Beta)
  • Define a clear vision for the solution that will be built in Beta
  • Create a plan and prioritized list of features to be completed in the Beta phase
  • Define user solution and delivery of KPIs
  • Delivery Phase 3) Beta :

    The goal of Beta is to build a real service that works well for a larger group of people. The prototypes that were developed and tested during Alpha are used to build a Minimum Viable Product (MVP) for deployment in a live user-facing environment. Executed within the context of Scrum methodology the UX Designer performs the following Agile ceremonies : Stand-up meetings Sprint Planning Backlog grooming Reporting Acceptance and Retrospective.

    The designers are at the spearhead of this methodology creating and validating user stories for the developers (typical) one iteration ahead.

    Deliverables :

  • User story creation and validation :
  • Participates in deciding which priority to tackle

  • Sketching workshop to create visual representation of ideas or user flows
  • Create designs
  • Enhancements made to designs
  • User Interviews (for validation)
  • Synthesising individual and overall interview findings
  • Enhancements to designs made from synthesis
  • Get product owner sign off and input story into backlog for future iteration planning
  • Rinse and repeat for each feature function within a given iteration
  • Conduct accessibility compliance testing of the solution within each iteration.
  • Conduct regular usability testing sessions on the MVP built as part of the Beta phase.
  • Delivery Phase 4) Live :

    Live begins when the service has reached a point of maturity and all of the main features in the backlog have been built. While most people understand the purpose of live its not always given the attention and resources it deserves. Continuous improvement is one of the core principles of service design and thats what live is all about. The goal is to continuously monitor research test and iterate for as long as the service is active.

    Deliverables :

  • Continue to facilitate user research activities to produce such outputs as :
  • User interview topic maps a summary of interrelated topics for the user interview
  • User interview scripts to plan and guide user discussion
  • User interview synthesis (collection aggregation and analysis) of written observations recorded during each interview
  • User research findings report
  • Conduct regular accessibility compliance testing of the live build as improvements are released.
  • Conduct regular usability testing sessions on the live build.
  • Analyze usage analytics and user behaviour patterns to track and measure key performance indicators.
  • Evaluation Criteria

    User Experience Design 40%

    Extensive experience in using UX design best practices to design solutions and a deep understanding of mobile-first and responsive design.

    Ability to iterate your designs and solutions efficiently and intelligently.

    3 years of relevant experience in participating in complex projects (products) of different sizes ensuring alignment to plans best practices and incorporating user-centred design processes and agile (scrum) methodologies.

    Degree or diploma in graphic design; degree or certification in usability human-computer interaction and technical writing a plus

    Experience in facilitate User Research and Usability testing. Accessibility compliance testing is a plus.

    Experience in facilitate User Research and Usability testing activities to produce such outputs as :

    o User Interview Topic Maps

    o User Interview Scripts

    o User Interview Synthesis (collection aggregation and analysis) of written observations recorded during each interview

    o User Research Findings Report

    Relationship Management - 20%

    Demonstrated experience in communication and mediation skills with business teams and core team members to ensure Client projects (products) are progressing according to schedule

    Experience with strategies and actions to overcome resistance to change and capitalize on forces in support of change during all stages of projects Discovery Alpha Beta Live or similar delivery methodologies

    Ability to deliver on a (project) product with a balanced team (product owner user experience designers developers) by participating in Agile (SCRUM) delivery methodologies

    Technical Skills - 30%

    Expertise in UX software such as JustInMind InVision Sketch Adobe Creative Cloud Axure Figma and Zeplin. HTML5 CSS3 and JS skills (React Angular NodeJS) are a plus.

    Soft skills - 10%

    Ability to clearly and effectively communicate design processes ideas and solutions to teams and clients.

    Be excited about collaborating and communicating closely with teams and other stakeholders via a distributed model to regularly deliver design solutions for approval.

    Strong interpersonal and negotiation skills

    Strong presentation verbal and written communication skills

    Excellent analytical problem-solving and decision-making skills

    Candidate is required to come in office 3 days a week

    Must haves :

    Expertise in UX software such as JustInMind InVision Sketch Adobe Creative Cloud Axure Figma and Zeplin. HTML5 CSS3 and JS skills (React Angular NodeJS) are a plus.

    Experience in facilitate User Research and Usability testing activities to produce such outputs as :

    o User Interview Topic Maps

    o User Interview Scripts

    o User Interview Synthesis (collection aggregation and analysis) of written observations recorded during each interview

    o User Research Findings Report

    Key Skills

    CSS,InVision,Balsamiq,HTML5,Information Architecture,Ux,Usability,Wireframing,UI,Axure,Responsive Web Design,Sketch

    Employment Type : Full Time

    Experience : years

    Vacancy : 1

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