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RQ08750 - UX Designer - Senior

Rubicon Path

Toronto

On-site

CAD 70,000 - 110,000

Full time

28 days ago

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Job summary

An established industry player is seeking a Senior User Experience Designer to lead innovative design projects. This role involves guiding teams through various delivery phases, from discovery to live deployment, ensuring user-centered design principles are upheld. You will leverage your expertise in UX best practices, mobile-first and responsive design, while collaborating closely with cross-functional teams. The ideal candidate will have extensive experience in user research, usability testing, and agile methodologies, contributing to impactful solutions that enhance user experiences. Join a forward-thinking organization where your creativity and skills will drive meaningful change in digital services.

Qualifications

  • 3+ years of experience in UX design for complex projects.
  • Ability to facilitate user research and usability testing.
  • Strong communication and relationship management skills.

Responsibilities

  • Lead user experience design through all delivery phases.
  • Facilitate user research and usability testing activities.
  • Collaborate with teams to deliver design solutions.

Skills

UX Design Best Practices
Mobile-First Design
Responsive Design
Agile Methodologies
User Research
Usability Testing
Communication Skills
Problem-Solving Skills
Interpersonal Skills
Negotiation Skills

Education

Degree in Graphic Design
Certification in Usability
Degree in Human-Computer Interaction

Tools

JustInMind
InVision
Sketch
Adobe Creative Cloud
Axure
Figma
Zeplin
HTML5
CSS3
JavaScript (React, Angular, NodeJS)

Job description

General

There are four (4) distinct delivery phases in which user experience designers (task based I&IT consultants) produce deliverables following the Ontario Digital Service Design playbook, which outlines the standard process for user experience design.

Delivery Phase 1) Discovery :

Before building a solution, a project team needs to find out whether users need it and whether other solutions exist. The UX Designers responsibilities during this phase are to build an understanding of the problem space / statement, the long and short-term business goals, and the user and business needs.

Deliverables :

  • Facilitate the Kick-off meeting with the project team to produce such outputs as :
  • Business Model Canvas
  • 5 Whys
  • User Personas
  • Stakeholder Mapping
  • Strategy Map
  • Short- and Long-Term Goals
  • Fears and Challenges
  • Problem Statement
  • Facilitate user research activities to produce such outputs as :
  • User interview topic Maps, a summary of interrelated topics for the user interview
  • User Interview Scripts to plan and guide user discussion
  • User Interview Synthesis (collection, aggregation and analysis) of written observations recorded during each interview
  • User research findings report
  • Inception (Science Fair Day) :
  • Showcases the work and key findings from this stage to stakeholders outside of the core project team
  • Aligns entire team (business, technical) on what the next steps will be
  • Planning activities for next phase (Alpha)
  • Other deliverables typically delivered in this phase include :
  • User Storyboard to communicate a story through images displayed in a sequence of panels that chronologically maps the story's main events.
  • Technical Service Blueprint, a diagram that displays the entire process of service delivery including support systems by listing all the activities that happen at each stage, performed by the different roles involved
  • Defined business Key Performance Indicators (KPIs)

Delivery Phase 2) Alpha :

Alpha is about testing hypotheses and experimentation. The purpose of Alpha is to determine how to meet the user needs that were identified in discovery. This phase is an opportunity to quickly test different approaches with users before building a service.

Deliverables :

  • Optionally conduct Google Ventures five (5) Day Design Sprint (or variation). This sprint is a five (5) day process for answering critical business questions through design, prototyping, and testing ideas with customers
  • Produce clickable prototypes of multiple possible solutions
  • Validate clickable prototypes with users through usability testing sessions and produce research findings report
  • Iterate (improve) on clickable prototypes with insights garnered from research findings report
  • Identify and document existing processes or policies that will need to change to support the new product or service
  • Produce a business proposal to justify funding for the next phase (Beta)
  • Define a clear vision for the solution that will be built in Beta
  • Create a plan and prioritized list of features to be completed in the Beta phase
  • Define user solution, and delivery of KPIs

Delivery Phase 3) Beta :

The goal of Beta is to build a real service that works well for a larger group of people. The prototypes that were developed and tested during Alpha are used to build a Minimum Viable Product (MVP) for deployment in a live, user-facing environment. Executed within the context of Scrum methodology, the UX Designer performs the following Agile ceremonies: Stand-up meetings, Sprint Planning, Backlog grooming, Reporting, Acceptance, and Retrospective.

The designers are at the spearhead of this methodology, creating and validating user stories for the developers (typical) one iteration ahead.

Deliverables :

  • User story creation and validation:
  • Participates in deciding which priority to tackle
  • Sketching workshop to create visual representation of ideas or user flows
  • Create designs
  • Enhancements made to designs
  • User Interviews (for validation)
  • Synthesizing individual and overall interview findings
  • Enhancements to designs made from synthesis
  • Get product owner sign off and input story into backlog for future iteration planning
  • Rinse and repeat for each feature, function within a given iteration
  • Conduct accessibility compliance testing of the solution within each iteration.
  • Conduct regular usability testing sessions on the MVP built as part of the Beta phase.

Delivery Phase 4) Live :

Live begins when the service has reached a point of maturity and all of the main features in the backlog have been built. While most people understand the purpose of live, it's not always given the attention and resources it deserves.

Continuous improvement is one of the core principles of service design and that's what live is all about. The goal is to continuously monitor, research, test and iterate for as long as the service is active.

Deliverables :

  • Continue to facilitate user research activities to produce such outputs as :
  • User interview topic maps, a summary of interrelated topics for the user interview
  • User interview scripts to plan and guide user discussion
  • User interview synthesis (collection, aggregation and analysis) of written observations recorded during each interview
  • User research findings report
  • Conduct regular accessibility compliance testing of the live build as improvements are released.
  • Conduct regular usability testing sessions on the live build.
  • Analyze usage analytics and user behaviour patterns to track and measure key performance indicators.

Skills Experience and Skill Set Requirements

Sr. User Experience Designer Evaluation Criteria

User Experience Design 40%

  • Extensive experience in using UX design best practices to design solutions, and a deep understanding of mobile-first and responsive design.
  • Ability to iterate your designs and solutions efficiently and intelligently.
  • 3+ years of relevant experience in participating in complex projects (products) of different sizes, ensuring alignment to plans, best practices and incorporating user-centred design processes and agile (scrum) methodologies.
  • Degree or diploma in graphic design; degree or certification in usability, human-computer interaction, and technical writing a plus
  • Experience in facilitating User Research and Usability testing. Accessibility compliance testing is a plus.
  • Experience in facilitating User Research and Usability testing activities to produce such outputs as :
  • User Interview Topic Maps
  • User Interview Scripts
  • User Interview Synthesis (collection, aggregation and analysis) of written observations recorded during each interview
  • User Research Findings Report

Relationship Management - 20%

  • Demonstrated experience in communication and mediation skills with business teams and core team members to ensure Client projects (products) are progressing according to schedule
  • Experience with strategies and actions to overcome resistance to change and capitalize on forces in support of change during all stages of projects Discovery, Alpha, Beta, Live or similar delivery methodologies
  • Ability to deliver on a (project) product with a balanced team (product owner, user experience designers, developers) by participating in Agile (SCRUM) delivery methodologies

Technical Skills - 30%

  • Expertise in UX software such as JustInMind, InVision, Sketch, Adobe Creative Cloud, Axure, Figma, and Zeplin. HTML5, CSS3, and JS skills (React, Angular, NodeJS), are a plus.

Soft skills - 10%

  • Ability to clearly and effectively communicate design processes, ideas, and solutions to teams and clients.
  • Be excited about collaborating and communicating closely with teams and other stakeholders via a distributed model to regularly deliver design solutions for approval.
  • Strong interpersonal and negotiation skills
  • Strong presentation, verbal and written communication skills
  • Excellent analytical, problem-solving and decision-making skills

Must haves :

Extensive experience in using UX design best practices to design solutions, and a deep understanding of mobile-first and responsive design

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