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Rigger Vancouver, British Columbia, Canada

Wirtschaftsförderungszentrum Lünen GmbH

Vancouver

On-site

CAD 30,000 - 60,000

Full time

30+ days ago

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Job summary

An innovative company is seeking talented Riggers to create 3D character rigs and enhance animation interfaces. This exciting role involves working with cutting-edge software like Maya and Mudbox, contributing to the development of skeletal motion systems and body/facial deformations. Ideal candidates will possess a strong background in fine arts and a solid understanding of physical motion. Join a dynamic team where your creativity and technical skills will shine, and help shape the future of animation in a collaborative environment that values diverse perspectives. If you're ready to take on this challenge, we want to hear from you!

Benefits

Healthcare
Tuition reimbursement
RRSP's
Sick leave
Vacation leave
Standard increases

Qualifications

  • Knowledge of software platforms including LINUX, UNIX, Maya, and Mudbox.
  • 2-3 years of experience in rigging and animation.

Responsibilities

  • Create 3D character rigs and animation interface controls.
  • Meet schedules and show deadlines while collaborating with the team.

Skills

LINUX
UNIX
Maya
Mudbox
MEL scripting language
Python
fine art background

Education

2-year diploma
1-year certificate
2-3 years of experience

Job description

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Project based, Full Time

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable.

Sony Imageworks Vancouver is seeking Riggers!

Creates 3D character rigs and animation interface controls for skeletal motion systems and body/facial deformations. Successful candidates must be knowledgeable in writing utility scripts and core software tools in order to streamline the character set up process. Candidate is accountable for meeting schedules and show deadlines, participates in dailies, rounds and team reviews of work in progress. Interacts with production, supervisors and team/peers in order to problem solve and share information related to show/assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/notes and feedback. Successful candidates should be able to work efficiently as part of a team or independently on rigging projects.

Qualifications:
Knowledge of applicable software platforms including LINUX, UNIX, Maya, Mudbox, shell, and MEL scripting language; Python is a plus. Background or experience in fine art accompanied with a thorough understanding of physical motion, weight, balance and form highly desired. Most desired 2 year diploma or 1 year certificate; however, minimal requirement of 2-3 years of experience.

The anticipated base salary for an Associate position is $26.44 to $36.32/hr and for an Intermediate position is $37.50 - $53.80/hr. The actual base salary offered will depend on a variety of factors, including qualifications, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.

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